This is why I do playtesting
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@@ -402,7 +402,7 @@ public class TileController extends TileBase implements IEnergyReceiver, ISynchr
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ItemStack newStack = null;
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for (IStorage storage : storages) {
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ItemStack took = storage.take(stack, requested, flags);
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ItemStack took = storage.take(stack, requested - received, flags);
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if (took != null) {
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if (newStack == null) {
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