slots have different color on no controller + shift clicking in grid
This commit is contained in:
		@@ -10,17 +10,19 @@ import net.minecraft.tileentity.TileEntity;
 | 
			
		||||
import storagecraft.tile.TileController;
 | 
			
		||||
 | 
			
		||||
public class MessagePushToStorage implements IMessage, IMessageHandler<MessagePushToStorage, IMessage> {
 | 
			
		||||
	private TileController controller;
 | 
			
		||||
 | 
			
		||||
	private int x;
 | 
			
		||||
	private int y;
 | 
			
		||||
	private int z;
 | 
			
		||||
	private int slot;
 | 
			
		||||
 | 
			
		||||
	public MessagePushToStorage() {
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	public MessagePushToStorage(TileController controller) {
 | 
			
		||||
		this.controller = controller;
 | 
			
		||||
	public MessagePushToStorage(int x, int y, int z, int slot) {
 | 
			
		||||
		this.x = x;
 | 
			
		||||
		this.y = y;
 | 
			
		||||
		this.z = z;
 | 
			
		||||
		this.slot = slot;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	@Override
 | 
			
		||||
@@ -28,13 +30,15 @@ public class MessagePushToStorage implements IMessage, IMessageHandler<MessagePu
 | 
			
		||||
		x = buf.readInt();
 | 
			
		||||
		y = buf.readInt();
 | 
			
		||||
		z = buf.readInt();
 | 
			
		||||
		slot = buf.readInt();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	@Override
 | 
			
		||||
	public void toBytes(ByteBuf buf) {
 | 
			
		||||
		buf.writeInt(controller.xCoord);
 | 
			
		||||
		buf.writeInt(controller.yCoord);
 | 
			
		||||
		buf.writeInt(controller.zCoord);
 | 
			
		||||
		buf.writeInt(x);
 | 
			
		||||
		buf.writeInt(y);
 | 
			
		||||
		buf.writeInt(z);
 | 
			
		||||
		buf.writeInt(slot);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	@Override
 | 
			
		||||
@@ -44,15 +48,19 @@ public class MessagePushToStorage implements IMessage, IMessageHandler<MessagePu
 | 
			
		||||
		TileEntity tile = player.worldObj.getTileEntity(message.x, message.y, message.z);
 | 
			
		||||
 | 
			
		||||
		if (tile instanceof TileController) {
 | 
			
		||||
			controller = (TileController) tile;
 | 
			
		||||
			TileController controller = (TileController) tile;
 | 
			
		||||
 | 
			
		||||
			ItemStack stack = player.inventory.getItemStack();
 | 
			
		||||
			ItemStack stack = message.slot == -1 ? player.inventory.getItemStack() : player.inventory.getStackInSlot(message.slot);
 | 
			
		||||
 | 
			
		||||
			if (stack != null) {
 | 
			
		||||
				controller.getStorage().push(stack);
 | 
			
		||||
 | 
			
		||||
				player.inventory.setItemStack(null);
 | 
			
		||||
				player.updateHeldItem();
 | 
			
		||||
				if (message.slot == -1) {
 | 
			
		||||
					player.inventory.setItemStack(null);
 | 
			
		||||
					player.updateHeldItem();
 | 
			
		||||
				} else {
 | 
			
		||||
					player.inventory.setInventorySlotContents(message.slot, null);
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user