Correct RF usage, Use energy every tick not every sec

Moved Energy usage outside the ticks % 20 block, amount to draw is updated every sec as before
This commit is contained in:
tomevoll
2016-03-28 08:49:06 +02:00
parent b3ef81b9c2
commit d5215a5396

View File

@@ -49,6 +49,15 @@ public class TileController extends TileBase implements IEnergyReceiver, INetwor
if (!worldObj.isRemote) {
int lastEnergy = energy.getEnergyStored();
switch (getType()) {
case NORMAL:
energy.extractEnergy(energyUsage, false);
break;
case CREATIVE:
energy.setEnergyStored(energy.getMaxEnergyStored());
break;
}
if (ticks % 20 == 0) {
if (!isActive()) {
disconnectAll();
@@ -99,15 +108,6 @@ public class TileController extends TileBase implements IEnergyReceiver, INetwor
}
}
switch (getType()) {
case NORMAL:
energy.extractEnergy(energyUsage, false);
break;
case CREATIVE:
energy.setEnergyStored(energy.getMaxEnergyStored());
break;
}
if (lastEnergy != energy.getEnergyStored()) {
worldObj.updateComparatorOutputLevel(pos, RefinedStorageBlocks.CONTROLLER);
}