Correct RF usage, Use energy every tick not every sec
Moved Energy usage outside the ticks % 20 block, amount to draw is updated every sec as before
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@@ -49,6 +49,15 @@ public class TileController extends TileBase implements IEnergyReceiver, INetwor
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if (!worldObj.isRemote) {
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int lastEnergy = energy.getEnergyStored();
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switch (getType()) {
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case NORMAL:
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energy.extractEnergy(energyUsage, false);
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break;
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case CREATIVE:
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energy.setEnergyStored(energy.getMaxEnergyStored());
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break;
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}
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if (ticks % 20 == 0) {
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if (!isActive()) {
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disconnectAll();
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@@ -99,15 +108,6 @@ public class TileController extends TileBase implements IEnergyReceiver, INetwor
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}
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}
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switch (getType()) {
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case NORMAL:
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energy.extractEnergy(energyUsage, false);
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break;
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case CREATIVE:
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energy.setEnergyStored(energy.getMaxEnergyStored());
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break;
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}
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if (lastEnergy != energy.getEnergyStored()) {
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worldObj.updateComparatorOutputLevel(pos, RefinedStorageBlocks.CONTROLLER);
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}
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