Mark always dirty when there are still crafting tasks
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@@ -168,6 +168,8 @@ public class TileController extends TileBase implements INetworkMaster, IEnergyR
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craftingTasksToAddAsLast.clear();
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if (!craftingTasks.empty()) {
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markDirty();
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ICraftingTask top = craftingTasks.peek();
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if (ticks % top.getPattern().getContainer(worldObj).getSpeed() == 0 && top.update(worldObj, this)) {
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