Fixed crafting task losing internal buffer when network runs out of energy. Fixes #1995

This commit is contained in:
raoulvdberge
2018-10-16 19:49:22 +02:00
parent 8c3836cbed
commit db9d21bbe3
2 changed files with 10 additions and 6 deletions

View File

@@ -148,15 +148,18 @@ public class NetworkNodeCrafter extends NetworkNode implements ICraftingPatternC
protected void onConnectedStateChange(INetwork network, boolean state) {
super.onConnectedStateChange(network, state);
if (!state) {
network.getCraftingManager().getTasks().stream()
.filter(task -> task.getPattern().getContainer().getPosition().equals(pos))
.forEach(task -> network.getCraftingManager().cancel(task.getId()));
}
network.getCraftingManager().rebuild();
}
@Override
public void onDisconnected(INetwork network) {
super.onDisconnected(network);
network.getCraftingManager().getTasks().stream()
.filter(task -> task.getPattern().getContainer().getPosition().equals(pos))
.forEach(task -> network.getCraftingManager().cancel(task.getId()));
}
@Override
protected void onDirectionChanged() {
if (network != null) {