Fixed crafting task losing internal buffer when network runs out of energy. Fixes #1995
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@@ -13,6 +13,7 @@
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- Fixed a duplication bug when pressing clear on a Wireless Crafting Grid (raoulvdberge)
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- Fixed duplication bug with autocrafting and External Storages (raoulvdberge)
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- Fixed Crafting Manager displaying wrong name for chained crafters connected to some blocks (raoulvdberge)
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- Fixed crafting task losing internal buffer when network runs out of energy (raoulvdberge)
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- Removed handling of reusable items in autocrafting, to avoid problems (raoulvdberge)
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- You can no longer start a crafting task if it has missing items or fluids (raoulvdberge)
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- The Security Manager now supports Security Cards that have no player assigned to them. It is the default security card for players that aren't configured (raoulvdberge)
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@@ -148,15 +148,18 @@ public class NetworkNodeCrafter extends NetworkNode implements ICraftingPatternC
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protected void onConnectedStateChange(INetwork network, boolean state) {
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super.onConnectedStateChange(network, state);
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if (!state) {
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network.getCraftingManager().rebuild();
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}
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@Override
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public void onDisconnected(INetwork network) {
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super.onDisconnected(network);
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network.getCraftingManager().getTasks().stream()
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.filter(task -> task.getPattern().getContainer().getPosition().equals(pos))
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.forEach(task -> network.getCraftingManager().cancel(task.getId()));
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}
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network.getCraftingManager().rebuild();
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}
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@Override
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protected void onDirectionChanged() {
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if (network != null) {
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