Fix indentation

This commit is contained in:
raoulvdberge
2016-12-28 06:32:22 +01:00
parent fea1b01233
commit dbc1b83d20

View File

@@ -64,11 +64,11 @@ public class BlockCable extends BlockNode {
BlockStateContainer.Builder builder = super.createBlockStateBuilder(); BlockStateContainer.Builder builder = super.createBlockStateBuilder();
builder.add(NORTH) builder.add(NORTH)
.add(EAST) .add(EAST)
.add(SOUTH) .add(SOUTH)
.add(WEST) .add(WEST)
.add(UP) .add(UP)
.add(DOWN); .add(DOWN);
if (getPlacementType() != null) { if (getPlacementType() != null) {
builder.add(DIRECTION); builder.add(DIRECTION);
@@ -81,12 +81,12 @@ public class BlockCable extends BlockNode {
@SuppressWarnings("deprecation") @SuppressWarnings("deprecation")
public IBlockState getActualState(IBlockState state, IBlockAccess world, BlockPos pos) { public IBlockState getActualState(IBlockState state, IBlockAccess world, BlockPos pos) {
return super.getActualState(state, world, pos) return super.getActualState(state, world, pos)
.withProperty(NORTH, hasConnectionWith(world, pos, EnumFacing.NORTH)) .withProperty(NORTH, hasConnectionWith(world, pos, EnumFacing.NORTH))
.withProperty(EAST, hasConnectionWith(world, pos, EnumFacing.EAST)) .withProperty(EAST, hasConnectionWith(world, pos, EnumFacing.EAST))
.withProperty(SOUTH, hasConnectionWith(world, pos, EnumFacing.SOUTH)) .withProperty(SOUTH, hasConnectionWith(world, pos, EnumFacing.SOUTH))
.withProperty(WEST, hasConnectionWith(world, pos, EnumFacing.WEST)) .withProperty(WEST, hasConnectionWith(world, pos, EnumFacing.WEST))
.withProperty(UP, hasConnectionWith(world, pos, EnumFacing.UP)) .withProperty(UP, hasConnectionWith(world, pos, EnumFacing.UP))
.withProperty(DOWN, hasConnectionWith(world, pos, EnumFacing.DOWN)); .withProperty(DOWN, hasConnectionWith(world, pos, EnumFacing.DOWN));
} }
private boolean hasConnectionWith(IBlockAccess world, BlockPos pos, EnumFacing direction) { private boolean hasConnectionWith(IBlockAccess world, BlockPos pos, EnumFacing direction) {
@@ -104,12 +104,12 @@ public class BlockCable extends BlockNode {
state = getActualState(state, world, pos); state = getActualState(state, world, pos);
return isInAABB(CORE_AABB, hitX, hitY, hitZ) || return isInAABB(CORE_AABB, hitX, hitY, hitZ) ||
(state.getValue(NORTH) && isInAABB(NORTH_AABB, hitX, hitY, hitZ)) || (state.getValue(NORTH) && isInAABB(NORTH_AABB, hitX, hitY, hitZ)) ||
(state.getValue(EAST) && isInAABB(EAST_AABB, hitX, hitY, hitZ)) || (state.getValue(EAST) && isInAABB(EAST_AABB, hitX, hitY, hitZ)) ||
(state.getValue(SOUTH) && isInAABB(SOUTH_AABB, hitX, hitY, hitZ)) || (state.getValue(SOUTH) && isInAABB(SOUTH_AABB, hitX, hitY, hitZ)) ||
(state.getValue(WEST) && isInAABB(WEST_AABB, hitX, hitY, hitZ)) || (state.getValue(WEST) && isInAABB(WEST_AABB, hitX, hitY, hitZ)) ||
(state.getValue(UP) && isInAABB(UP_AABB, hitX, hitY, hitZ)) || (state.getValue(UP) && isInAABB(UP_AABB, hitX, hitY, hitZ)) ||
(state.getValue(DOWN) && isInAABB(DOWN_AABB, hitX, hitY, hitZ)); (state.getValue(DOWN) && isInAABB(DOWN_AABB, hitX, hitY, hitZ));
} }
public List<AxisAlignedBB> getUnionizedCollisionBoxes(IBlockState state) { public List<AxisAlignedBB> getUnionizedCollisionBoxes(IBlockState state) {