Texture for interface

This commit is contained in:
Raoul Van den Berge
2016-03-20 22:16:14 +01:00
parent ecde898be7
commit e12d484db8
4 changed files with 37 additions and 4 deletions

View File

@@ -63,10 +63,6 @@ public abstract class ContainerBase extends Container
if (slot instanceof SlotSpecimen)
{
// @TODO: Put whole the stack if left click
// @TODO: Put one item from stack if right click
// @TODO: If item is already there, on left / right click add 1 or remove 1
// @TODO: If click with empty stack, empty it out
if (clickedButton == 2 || player.inventory.getItemStack() == null)
{
slot.putStack(null);

View File

@@ -119,6 +119,7 @@ public class ClientProxy extends CommonProxy
ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(RefinedStorageBlocks.WIRELESS_TRANSMITTER), 0, new ModelResourceLocation("refinedstorage:wireless_transmitter", "inventory"));
ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(RefinedStorageBlocks.DETECTOR), 0, new ModelResourceLocation("refinedstorage:detector", "inventory"));
ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(RefinedStorageBlocks.RELAY), 0, new ModelResourceLocation("refinedstorage:relay", "inventory"));
ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(RefinedStorageBlocks.INTERFACE), 0, new ModelResourceLocation("refinedstorage:interface", "inventory"));
ModelLoader.setCustomStateMapper(RefinedStorageBlocks.STORAGE, (new StateMap.Builder())
.ignore(RefinedStorageBlocks.STORAGE.DIRECTION)