fix rect rendering before items
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@@ -79,8 +79,8 @@ public abstract class GuiBase extends GuiContainer {
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}
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}
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protected void drawItem(int x, int y, ItemStack stack, boolean withOverlay) {
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protected void drawItem(int x, int y, ItemStack stack, boolean withOverlay) {
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zLevel = 100.0F;
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zLevel = 100;
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itemRender.zLevel = 100.0F;
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itemRender.zLevel = 100;
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GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
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GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
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@@ -98,8 +98,8 @@ public abstract class GuiBase extends GuiContainer {
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GL11.glPopAttrib();
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GL11.glPopAttrib();
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itemRender.zLevel = 0.0F;
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itemRender.zLevel = 0;
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zLevel = 0.0F;
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zLevel = 0;
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}
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}
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protected void drawString(int x, int y, String message) {
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protected void drawString(int x, int y, String message) {
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@@ -98,8 +98,9 @@ public class GuiGrid extends GuiMachine {
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int color = grid.isConnected() ? -2130706433 : 0xFF5B5B5B;
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int color = grid.isConnected() ? -2130706433 : 0xFF5B5B5B;
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// @TODO: make it so it renders over the item
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zLevel = 190;
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drawGradientRect(x, y, x + 16, y + 16, color, color);
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drawGradientRect(x, y, x + 16, y + 16, color, color);
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zLevel = 0;
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}
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}
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slot++;
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slot++;
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