fix detector crashing when dyed and deactivating powered state (#2974)
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@@ -5,11 +5,13 @@ import com.refinedmods.refinedstorage.container.DetectorContainer;
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import com.refinedmods.refinedstorage.container.factory.PositionalTileContainerProvider;
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import com.refinedmods.refinedstorage.tile.DetectorTile;
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import com.refinedmods.refinedstorage.util.BlockUtils;
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import com.refinedmods.refinedstorage.util.ColorMap;
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import com.refinedmods.refinedstorage.util.NetworkUtils;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.ServerPlayerEntity;
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import net.minecraft.item.DyeColor;
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import net.minecraft.state.BooleanProperty;
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import net.minecraft.state.StateContainer;
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import net.minecraft.tileentity.TileEntity;
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@@ -68,9 +70,13 @@ public class DetectorBlock extends ColoredNetworkBlock {
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@Override
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@SuppressWarnings("deprecation")
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public ActionResultType onBlockActivated(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockRayTraceResult hit) {
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ActionResultType result = RSBlocks.DETECTOR.changeBlockColor(state, player.getHeldItem(hand), world, pos, player);
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if (result != ActionResultType.PASS) {
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return result;
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ColorMap<DetectorBlock> colorMap = RSBlocks.DETECTOR;
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DyeColor color = DyeColor.getColor(player.getHeldItem(hand));
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if (color != null && !state.getBlock().equals(colorMap.get(color).get())) {
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BlockState newState = colorMap.get(color).get().getDefaultState().with(POWERED, state.get(POWERED));
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return RSBlocks.DETECTOR.setBlockState(newState, player.getHeldItem(hand), world, pos, player);
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}
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if (!world.isRemote) {
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@@ -112,15 +112,16 @@ public class ColorMap<T extends IForgeRegistryEntry<? super T>> {
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}
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private <S extends BaseBlock> BlockState getNewState(RegistryObject<S> block, BlockState state) {
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if (block.get().getDirection() == BlockDirection.NONE) {
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return block.get().getDefaultState()
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.with(NetworkNodeBlock.CONNECTED, state.get(NetworkNodeBlock.CONNECTED));
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} else {
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return block.get().getDefaultState()
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.with(NetworkNodeBlock.CONNECTED, state.get(NetworkNodeBlock.CONNECTED))
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.with(block.get().getDirection().getProperty(), state.get(block.get().getDirection().getProperty()));
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BlockState newState = block.get().getDefaultState();
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if (((NetworkNodeBlock) block.get()).hasConnectedState()) {
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newState = newState.with(NetworkNodeBlock.CONNECTED, state.get(NetworkNodeBlock.CONNECTED));
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}
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if (block.get().getDirection() != BlockDirection.NONE) {
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newState = newState.with(block.get().getDirection().getProperty(), state.get(block.get().getDirection().getProperty()));
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}
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return newState;
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}
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public ActionResultType setBlockState(BlockState newState, ItemStack heldItem, World world, BlockPos pos, PlayerEntity player) {
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