* Removed old code ignoring bucket amounts above 1 Fixes #2171" * Added Crafters updating open grids if they receive a new pattern implements #2088 * Revert "Added Crafters updating open grids if they receive a new pattern implements #2088" This reverts commit e5169503
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@@ -1,5 +1,8 @@
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# Refined Storage Changelog
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# Refined Storage Changelog
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### 1.6.15
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- Fixed recipes with more than 1 bucket of fluid not transferring from JEI
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### 1.6.14
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### 1.6.14
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- Fixed server crash (raoulvdberge)
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- Fixed server crash (raoulvdberge)
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@@ -159,9 +159,6 @@ public class MessageGridProcessingTransfer extends MessageHandlerPlayerToServer<
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private void setFluidSlots(FluidInventory inventory, Collection<FluidStack> stacks, int begin, int end) {
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private void setFluidSlots(FluidInventory inventory, Collection<FluidStack> stacks, int begin, int end) {
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for (FluidStack stack : stacks) {
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for (FluidStack stack : stacks) {
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if (stack.amount > Fluid.BUCKET_VOLUME) {
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continue;
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}
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inventory.setFluid(begin, stack.copy());
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inventory.setFluid(begin, stack.copy());
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