add gui for controllers

This commit is contained in:
Raoul Van den Berge
2015-12-09 16:40:16 +01:00
parent d5ec3faf5a
commit ec81755506
10 changed files with 290 additions and 16 deletions

View File

@@ -3,10 +3,12 @@ package storagecraft.proxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.relauncher.Side;
import storagecraft.SC;
import storagecraft.SCBlocks;
import storagecraft.gui.GuiHandler;
import storagecraft.network.MessageTileUpdate;
import storagecraft.tile.TileCable;
import storagecraft.tile.TileController;
@@ -15,19 +17,21 @@ import storagecraft.tile.TileGrid;
public class CommonProxy {
public void preInit(FMLPreInitializationEvent e) {
SC.NETWORK.registerMessage(MessageTileUpdate.class, MessageTileUpdate.class, 0, Side.CLIENT);
NetworkRegistry.INSTANCE.registerGuiHandler(SC.INSTANCE, new GuiHandler());
GameRegistry.registerTileEntity(TileController.class, "controller");
GameRegistry.registerTileEntity(TileCable.class, "cable");
GameRegistry.registerTileEntity(TileGrid.class, "grid");
GameRegistry.registerBlock(SCBlocks.CONTROLLER, "controller");
GameRegistry.registerBlock(SCBlocks.CABLE, "cable");
GameRegistry.registerBlock(SCBlocks.GRID, "grid");
}
public void init(FMLInitializationEvent e) {
}
public void postInit(FMLPostInitializationEvent e) {
}
}