fix pathfinding over cables (#2972)

This commit is contained in:
Darkere
2021-05-12 15:38:43 +02:00
committed by GitHub
parent 315149b1d2
commit f097db44c9

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@@ -11,6 +11,7 @@ import net.minecraft.fluid.Fluid;
import net.minecraft.fluid.FluidState; import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids; import net.minecraft.fluid.Fluids;
import net.minecraft.item.BlockItemUseContext; import net.minecraft.item.BlockItemUseContext;
import net.minecraft.pathfinding.PathType;
import net.minecraft.state.BooleanProperty; import net.minecraft.state.BooleanProperty;
import net.minecraft.state.StateContainer; import net.minecraft.state.StateContainer;
import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntity;
@@ -66,6 +67,11 @@ public class CableBlock extends NetworkNodeBlock implements IWaterLoggable {
return getState(state, world, pos); return getState(state, world, pos);
} }
@Override
public boolean allowsMovement(BlockState state, IBlockReader worldIn, BlockPos pos, PathType type) {
return false;
}
@Override @Override
@SuppressWarnings("deprecation") @SuppressWarnings("deprecation")
public VoxelShape getShape(BlockState state, IBlockReader world, BlockPos pos, ISelectionContext ctx) { public VoxelShape getShape(BlockState state, IBlockReader world, BlockPos pos, ISelectionContext ctx) {