fix pathfinding over cables (#2972)
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@@ -11,6 +11,7 @@ import net.minecraft.fluid.Fluid;
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import net.minecraft.fluid.FluidState;
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import net.minecraft.fluid.FluidState;
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import net.minecraft.fluid.Fluids;
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import net.minecraft.fluid.Fluids;
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import net.minecraft.item.BlockItemUseContext;
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import net.minecraft.item.BlockItemUseContext;
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import net.minecraft.pathfinding.PathType;
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import net.minecraft.state.BooleanProperty;
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import net.minecraft.state.BooleanProperty;
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import net.minecraft.state.StateContainer;
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import net.minecraft.state.StateContainer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntity;
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@@ -66,6 +67,11 @@ public class CableBlock extends NetworkNodeBlock implements IWaterLoggable {
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return getState(state, world, pos);
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return getState(state, world, pos);
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}
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}
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@Override
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public boolean allowsMovement(BlockState state, IBlockReader worldIn, BlockPos pos, PathType type) {
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return false;
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}
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@Override
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@Override
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@SuppressWarnings("deprecation")
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@SuppressWarnings("deprecation")
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public VoxelShape getShape(BlockState state, IBlockReader world, BlockPos pos, ISelectionContext ctx) {
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public VoxelShape getShape(BlockState state, IBlockReader world, BlockPos pos, ISelectionContext ctx) {
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