fix bug where it was not syncing inv
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@@ -68,7 +68,7 @@ public class InventoryUtils
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}
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}
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public static void dropStack(World world, ItemStack stack, int x, int y, int z) // @TODO: Take BlockPos here
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public static void dropStack(World world, ItemStack stack, int x, int y, int z)
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{
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float xo = world.rand.nextFloat() * 0.8F + 0.1F;
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float yo = world.rand.nextFloat() * 0.8F + 0.1F;
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