Update build file to 1.9, use Cofh API.
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@@ -2,58 +2,26 @@ package cofh.api.energy;
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import net.minecraft.util.EnumFacing;
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/**
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* Implement this interface on Tile Entities which should handle energy, generally storing it in one or more internal {@link IEnergyStorage} objects.
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* <p>
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* A reference implementation is provided {@link TileEnergyHandler}.
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* <p>
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* Note that {@link IEnergyReceiver} and {@link IEnergyProvider} are extensions of this.
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*
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* @author King Lemming
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*
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*/
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public interface IEnergyHandler extends IEnergyProvider, IEnergyReceiver {
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// merely a convenience interface (remove these methods in 1.8; provided here for back-compat via compiler doing things)
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/**
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* Add energy to an IEnergyReceiver, internal distribution is left entirely to the IEnergyReceiver.
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*
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* @param from
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* Orientation the energy is received from.
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* @param maxReceive
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* Maximum amount of energy to receive.
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* @param simulate
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* If TRUE, the charge will only be simulated.
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* @return Amount of energy that was (or would have been, if simulated) received.
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*/
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@Override
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int receiveEnergy(EnumFacing facing, int maxReceive, boolean simulate);
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/**
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* Remove energy from an IEnergyProvider, internal distribution is left entirely to the IEnergyProvider.
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*
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* @param from
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* Orientation the energy is extracted from.
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* @param maxExtract
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* Maximum amount of energy to extract.
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* @param simulate
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* If TRUE, the extraction will only be simulated.
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* @return Amount of energy that was (or would have been, if simulated) extracted.
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*/
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@Override
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int extractEnergy(EnumFacing facing, int maxExtract, boolean simulate);
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public interface IEnergyHandler extends IEnergyConnection {
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/**
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* Returns the amount of energy currently stored.
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*/
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@Override
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int getEnergyStored(EnumFacing facing);
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int getEnergyStored(EnumFacing from);
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/**
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* Returns the maximum amount of energy that can be stored.
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*/
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@Override
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int getMaxEnergyStored(EnumFacing facing);
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int getMaxEnergyStored(EnumFacing from);
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}
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