pushing stuff to grid storage
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@@ -9,6 +9,7 @@ import cpw.mods.fml.relauncher.Side;
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import storagecraft.SC;
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import storagecraft.SCBlocks;
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import storagecraft.gui.GuiHandler;
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import storagecraft.network.MessagePushToStorage;
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import storagecraft.network.MessageTileUpdate;
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import storagecraft.tile.TileCable;
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import storagecraft.tile.TileController;
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@@ -17,21 +18,22 @@ import storagecraft.tile.TileGrid;
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public class CommonProxy {
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public void preInit(FMLPreInitializationEvent e) {
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SC.NETWORK.registerMessage(MessageTileUpdate.class, MessageTileUpdate.class, 0, Side.CLIENT);
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SC.NETWORK.registerMessage(MessagePushToStorage.class, MessagePushToStorage.class, 1, Side.SERVER);
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NetworkRegistry.INSTANCE.registerGuiHandler(SC.INSTANCE, new GuiHandler());
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GameRegistry.registerTileEntity(TileController.class, "controller");
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GameRegistry.registerTileEntity(TileCable.class, "cable");
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GameRegistry.registerTileEntity(TileGrid.class, "grid");
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GameRegistry.registerBlock(SCBlocks.CONTROLLER, "controller");
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GameRegistry.registerBlock(SCBlocks.CABLE, "cable");
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GameRegistry.registerBlock(SCBlocks.GRID, "grid");
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}
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public void init(FMLInitializationEvent e) {
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}
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public void postInit(FMLPostInitializationEvent e) {
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}
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}
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