Raoul Van den Berge
a4f8c94bb4
Don't store redstone status for controller for consistency sake
2016-04-06 22:57:05 +02:00
Raoul Van den Berge
9e34550d9b
Code style fixes
2016-04-06 20:24:07 +02:00
Raoul
f6d70adc45
Merge pull request #26 from tomevoll/mc1.9
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Fixes crash on values()
2016-04-05 21:20:06 +02:00
Tom Erik
2a88127fd1
Changed hardcoded 1 to EnumControllerType.CREATIVE.getId()
2016-04-05 21:01:02 +02:00
Raoul Van den Berge
87e57725b1
This is v0.6
2016-04-05 19:38:31 +02:00
Tom Erik
1b9ed89093
Fixes crash on values()
2016-04-05 19:16:22 +02:00
Raoul
9cb8e6e89f
Merge pull request #25 from tomevoll/mc1.9
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Store Energy in item when ccontrolelr is broken
2016-04-05 19:10:02 +02:00
Tom Erik
fd069c9a3e
Removed wrietItemNBT and readItemNBT, always show energy stored.
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modified: src/main/java/refinedstorage/block/BlockController.java
modified: src/main/java/refinedstorage/item/ItemBlockController.java
modified: src/main/java/refinedstorage/tile/TileController.java
2016-04-05 19:05:22 +02:00
Tom Erik
e094ceaf10
Removed unused function, cleaned up NBT read write
2016-04-05 18:39:20 +02:00
Tom Erik
7f1fba678e
Added ItemBlock to store energy when controller is broken.
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modified: src/main/java/refinedstorage/block/BlockController.java
new file: src/main/java/refinedstorage/item/ItemBlockController.java
modified: src/main/java/refinedstorage/tile/TileBase.java
modified: src/main/java/refinedstorage/tile/TileController.java
2016-04-05 17:49:00 +02:00
tomevoll
5733a553a2
Update BlockController.java
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Can try it like this, just edited on the webpage editor so not tested, but since the controller dont have a inventory to drop there should not be a need to use a list and drop inventory content, above should work for silktouch and not silk
2016-04-05 15:39:57 +02:00
Tom Erik
a3ade6667e
Store Energy in item when ccontrolelr is broken
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modified: src/main/java/refinedstorage/block/BlockController.java
modified: src/main/java/refinedstorage/tile/TileController.java
2016-04-05 15:26:15 +02:00
Raoul Van den Berge
adfc4f36c2
Version increment
2016-04-05 05:53:04 +02:00
Raoul Van den Berge
e4c8ed9b85
Update for more realistic screenshot
2016-04-05 05:38:35 +02:00
Raoul Van den Berge
8a3a3562b3
Actually, let's first do a 0.5.4
2016-04-05 05:29:04 +02:00
Raoul Van den Berge
9e897e86fa
Fixed machines from a long distance not being visible in controller
2016-04-05 05:27:37 +02:00
Raoul Van den Berge
b57c9cf49e
Proportional scrolling
2016-04-05 05:13:56 +02:00
Raoul Van den Berge
e9ae807486
Relay's default texture should be disconnected
2016-04-05 02:16:41 +02:00
Raoul Van den Berge
1ed310bcf5
Fix crash
2016-04-05 02:13:53 +02:00
Raoul Van den Berge
f4190271fe
Fixed machines out of the Controller's chunk range only connecting after block break on rejoining of the world (this was a pain to debug)
2016-04-05 02:00:45 +02:00
Raoul Van den Berge
064d271b84
Search box mode changes should be marked dirty
2016-04-04 23:28:18 +02:00
Raoul Van den Berge
3493007fee
Shift clicking on placing Constructor and Destructor will have opposite direction
2016-04-04 23:21:46 +02:00
Raoul Van den Berge
4e07e806d1
Version increment
2016-04-04 23:19:55 +02:00
Raoul Van den Berge
225acacd96
0.5.3 is done
2016-04-04 21:38:04 +02:00
Raoul Van den Berge
cf239131eb
Use constant instead
2016-04-04 21:25:17 +02:00
Raoul Van den Berge
117ff2bbb3
Add creative wireless grid
2016-04-04 21:21:46 +02:00
Raoul Van den Berge
a3cfa774d1
Fix item flickering in grids
2016-04-04 21:00:37 +02:00
Raoul Van den Berge
f53d6593c1
Only send item updates if is active
2016-04-04 17:51:21 +02:00
Raoul Van den Berge
b2fa3c7f69
Change block hardness levels
2016-04-04 17:50:44 +02:00
Raoul Van den Berge
5d18b8e257
Update changelog
2016-04-04 16:28:08 +02:00
Raoul Van den Berge
e6fba236bd
Fix double closing of wireless grid
2016-04-04 16:20:32 +02:00
Raoul Van den Berge
55f8ad0ffb
This should make wireless grids work again
2016-04-04 16:11:13 +02:00
Raoul Van den Berge
9e954a1df2
Make it work more
2016-04-04 15:32:37 +02:00
Raoul Van den Berge
5a12c2fe60
Begin on less network usage. This is very broken!
2016-04-04 15:14:42 +02:00
Raoul Van den Berge
ae2707ebd6
Version increment
2016-04-04 00:20:51 +02:00
Raoul Van den Berge
cb18db41a2
Update changelog for 0.5.2
2016-04-03 23:12:46 +02:00
Raoul Van den Berge
8cb9fbf328
Fix illegal access exception, fixes #20
2016-04-03 23:09:29 +02:00
Raoul Van den Berge
fe7c47928d
Update forge, better JEI checking
2016-04-03 22:52:49 +02:00
Raoul Van den Berge
789a46f39e
If the item doesn't exist anymore, remove it from storage to avoid crashes
2016-04-03 16:23:14 +02:00
Raoul Van den Berge
78dddd4807
Update changelog for 0.5.1
2016-04-03 14:31:16 +02:00
Raoul Van den Berge
c633f26d65
Increment version
2016-04-03 14:28:35 +02:00
Raoul Van den Berge
ebfbd55199
Rename method to avoid conflicts with IInventory method
2016-04-03 14:24:02 +02:00
Raoul Van den Berge
a9253018a5
Version increment
2016-04-03 14:12:36 +02:00
Raoul Van den Berge
7b3500b774
Credits!
2016-04-03 13:40:35 +02:00
Raoul Van den Berge
bf22074058
Update screenshots
2016-04-03 13:37:21 +02:00
Raoul
a32a403d2d
Merge pull request #19 from GustoniaEagle/mc1.9
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Block textures finished
2016-04-03 13:05:40 +02:00
GustoniaEagle
d0b7b010f4
Block textures
2016-04-03 11:48:06 +01:00
GustoniaEagle
19135ebb3a
Merge pull request #2 from raoulvdberge/mc1.9
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Update to master
2016-04-03 11:47:52 +01:00
Raoul Van den Berge
7e72574074
Fix WG reequip anim bug
2016-04-03 02:14:07 +02:00
Raoul Van den Berge
ad46d7cfb7
Make it work again!!!
2016-04-03 01:10:06 +02:00