Commit Graph

2368 Commits

Author SHA1 Message Date
Raoul Van den Berge
6406bfaece Add priority GUI 2016-10-29 18:58:44 +02:00
Raoul Van den Berge
3de0561b21 New storage GUIs, TODO re-add priority 2016-10-29 18:12:18 +02:00
Raoul Van den Berge
dc7e06ef16 Don't draw small grid quantities on unicode font 2016-10-29 16:39:08 +02:00
Raoul Van den Berge
c081d45723 Improve TileGrid#onRecipeTransfer, we can now do recipe transfer if disconnected 2016-10-29 16:06:30 +02:00
Raoul Van den Berge
8478daac0a Remove red overlays 2016-10-29 15:37:44 +02:00
Raoul Van den Berge
c3e67814ae Fixed lag with external storage, fixes issues #492 and #277 2016-10-29 15:35:04 +02:00
Raoul Van den Berge
30ddc2aef8 Bump to 1.2-beta5 2016-10-29 14:54:28 +02:00
Raoul Van den Berge
148df1f822 Merge remote-tracking branch 'origin/mc1.10' into mc1.10 2016-10-29 14:45:22 +02:00
Raoul Van den Berge
c2524c5689 Add disk manipulator model. Still needs to be more generic. 2016-10-29 14:44:52 +02:00
Speiger
2325676c67 Fixing a common bug on EU Supporters (#542)
* Fixing a common bug on IC2 Supporters

As i told in the doc. IC2 has tiers in EU. The limit is 0-13 if you go any higher or lower then you start to reset.
Basicly Anything higher is overflowing a Integer also causes longer math etc.
HV i think is the perfect voltage for 1 reason: EU Has energy Packets in Both IC2s. That means You can send in 10 Million EU per tick but these are only HV Packets so nothing will explode. So if anyone tries to do this bla bla bla...
Anyway if you think 3 is to low. Go higher but stay in range of 0-13 Classic would reset you to LV if you do that...

* Update ControllerEnergyIC2.java

Removed Info Text
2016-10-29 14:22:54 +02:00
way2muchnoise
a1c34e3b8f OreDictedItemStackList shouldn't let the underlying IItemStackList do oredict related stuff 2016-10-28 21:29:00 +02:00
way2muchnoise
38131305ce use internal stack for the oredict list 2016-10-28 19:17:32 +02:00
Raoul Van den Berge
e2d3047ddb Merge remote-tracking branch 'origin/mc1.10' into mc1.10 2016-10-28 17:56:43 +02:00
Raoul Van den Berge
401ed1df80 Fixes #539 2016-10-28 17:56:25 +02:00
way2muchnoise
402c392bfa also use ore dict prepped list in getCraftingMonitorElements 2016-10-28 17:41:55 +02:00
way2muchnoise
6193093cd0 add OreDictedItemStackList 2016-10-28 17:32:45 +02:00
way2muchnoise
632d6944a5 do correct check in simulation canStartProcessing, #530 2016-10-27 19:12:14 +02:00
way2muchnoise
b6413c68ad fixes #530
now it checks if all stacks can be inserted together and not just inserted
2016-10-27 19:10:13 +02:00
way2muchnoise
411c912387 should fix ICraftingStep#onReceiveOutput, #528 2016-10-27 17:21:15 +02:00
Raoul Van den Berge
d363b928cf Fix not being able to extract milk, fixes #531 2016-10-27 17:10:13 +02:00
Raoul Van den Berge
f4c8aa25b1 Fix destructor not accepting items in filter, fixes #527 2016-10-27 16:52:51 +02:00
Raoul Van den Berge
a1d175e36b Fix being able to insert invalid patterns in crafter, fixes #533 2016-10-27 16:43:47 +02:00
way2muchnoise
30f0ccd7f2 improves performance of ICraftingTask and ICraftingStep
and an info ICraftingMonitorElement, using the IElementDrawers#getOverlayDrawer which now takes a colour as argument
2016-10-26 21:27:23 +02:00
way2muchnoise
a062f1b1f4 fix issue with last fix 2016-10-26 20:08:07 +02:00
way2muchnoise
0757ddede2 solderer insert break loops when slot found, #523 2016-10-26 19:57:23 +02:00
Raoul Van den Berge
d727872f38 Bump to 1.2-beta4 2016-10-26 13:18:09 +02:00
way2muchnoise
dd9eb4825c fix to onReceiveOutput, #508 2016-10-25 22:41:37 +02:00
Raoul Van den Berge
b925744a34 Make beta warning more extreme 2016-10-25 21:20:17 +02:00
Raoul Van den Berge
ded38239a3 Merge remote-tracking branch 'origin/mc1.10' into mc1.10 2016-10-25 21:17:00 +02:00
Raoul Van den Berge
6afde5d818 Small fixes 2016-10-25 21:16:47 +02:00
way2muchnoise
30e2a7afeb null check outputs, fixes #513 2016-10-25 20:19:43 +02:00
way2muchnoise
8699bd6dd6 actually use buckets when crafting, fixes #510 2016-10-25 20:12:59 +02:00
way2muchnoise
e45ffa908e improve canStartProcessing for CraftingStepProcess, #507 2016-10-25 20:01:10 +02:00
Raoul Van den Berge
82a0a364e7 Don't start task with missing items 2016-10-25 19:48:40 +02:00
Raoul Van den Berge
86fd4f9dae Fix wrong comparison causing items going into storages with the wrong priority, fixes #516 2016-10-25 18:59:56 +02:00
Raoul Van den Berge
e94e8dec7f Fix crafting upgrade not working anymore, fixes #514 2016-10-25 18:54:21 +02:00
Raoul Van den Berge
aeeac1cc1e Fix item dupe bug in interface 2016-10-25 18:42:00 +02:00
Raoul Van den Berge
d59afe9758 Bump to 1.2-beta3 2016-10-25 18:34:52 +02:00
Raoul Van den Berge
4f9ad9ed96 Merge remote-tracking branch 'origin/mc1.10' into mc1.10 2016-10-24 21:51:35 +02:00
Raoul Van den Berge
0c5a575c88 Fix disk drive rendering 2016-10-24 21:51:22 +02:00
way2muchnoise
9ada1a7972 generify some IStorage things to improve sorting 2016-10-24 20:18:57 +02:00
Raoul Van den Berge
21673c1b28 Merge remote-tracking branch 'origin/mc1.10' into mc1.10 2016-10-24 20:05:43 +02:00
Raoul Van den Berge
5dad275b8c Use cachebuilder instead, still doesn't work 2016-10-24 20:05:26 +02:00
way2muchnoise
9c12af5bce don't use IItemStackList#copy everywhere any more, #501
this should help a lot
2016-10-23 23:40:22 +02:00
Raoul Van den Berge
dbe02e42c6 Caching of disk drive model, doesn't work 2016-10-23 23:38:43 +02:00
Raoul Van den Berge
7a910a1f26 Update changelog 2016-10-23 19:50:26 +02:00
way2muchnoise
8c1d2fc4d7 don't use the IItemStackList#add in IItemStackList#copy, same for IFluidStackList, #501 2016-10-23 19:42:17 +02:00
InusualZ
bcd7fbbc2c Disk Manipulator Sided (#499)
* Lock access type for Extra Utilities 2 Trash Can

* Another approach

* Forgot to delete NBT Tag

* Disk Manipulator Sided

* Backwards Compatibility

* Too many spaces

* Comment it
2016-10-23 19:34:12 +02:00
Raoul Van den Berge
d038379701 Change minimum value to prevent division by 0 errors 2016-10-23 19:02:22 +02:00
Raoul Van den Berge
7d19351ac4 After talking to Player, the default EU conversion rate needs to be 1:8 2016-10-23 19:01:46 +02:00