Raoul Van den Berge
6406bfaece
Add priority GUI
2016-10-29 18:58:44 +02:00
Raoul Van den Berge
3de0561b21
New storage GUIs, TODO re-add priority
2016-10-29 18:12:18 +02:00
Raoul Van den Berge
dc7e06ef16
Don't draw small grid quantities on unicode font
2016-10-29 16:39:08 +02:00
Raoul Van den Berge
c081d45723
Improve TileGrid#onRecipeTransfer, we can now do recipe transfer if disconnected
2016-10-29 16:06:30 +02:00
Raoul Van den Berge
8478daac0a
Remove red overlays
2016-10-29 15:37:44 +02:00
Raoul Van den Berge
c3e67814ae
Fixed lag with external storage, fixes issues #492 and #277
2016-10-29 15:35:04 +02:00
Raoul Van den Berge
30ddc2aef8
Bump to 1.2-beta5
2016-10-29 14:54:28 +02:00
Raoul Van den Berge
148df1f822
Merge remote-tracking branch 'origin/mc1.10' into mc1.10
2016-10-29 14:45:22 +02:00
Raoul Van den Berge
c2524c5689
Add disk manipulator model. Still needs to be more generic.
2016-10-29 14:44:52 +02:00
Speiger
2325676c67
Fixing a common bug on EU Supporters ( #542 )
...
* Fixing a common bug on IC2 Supporters
As i told in the doc. IC2 has tiers in EU. The limit is 0-13 if you go any higher or lower then you start to reset.
Basicly Anything higher is overflowing a Integer also causes longer math etc.
HV i think is the perfect voltage for 1 reason: EU Has energy Packets in Both IC2s. That means You can send in 10 Million EU per tick but these are only HV Packets so nothing will explode. So if anyone tries to do this bla bla bla...
Anyway if you think 3 is to low. Go higher but stay in range of 0-13 Classic would reset you to LV if you do that...
* Update ControllerEnergyIC2.java
Removed Info Text
2016-10-29 14:22:54 +02:00
way2muchnoise
a1c34e3b8f
OreDictedItemStackList shouldn't let the underlying IItemStackList do oredict related stuff
2016-10-28 21:29:00 +02:00
way2muchnoise
38131305ce
use internal stack for the oredict list
2016-10-28 19:17:32 +02:00
Raoul Van den Berge
e2d3047ddb
Merge remote-tracking branch 'origin/mc1.10' into mc1.10
2016-10-28 17:56:43 +02:00
Raoul Van den Berge
401ed1df80
Fixes #539
2016-10-28 17:56:25 +02:00
way2muchnoise
402c392bfa
also use ore dict prepped list in getCraftingMonitorElements
2016-10-28 17:41:55 +02:00
way2muchnoise
6193093cd0
add OreDictedItemStackList
2016-10-28 17:32:45 +02:00
way2muchnoise
632d6944a5
do correct check in simulation canStartProcessing, #530
2016-10-27 19:12:14 +02:00
way2muchnoise
b6413c68ad
fixes #530
...
now it checks if all stacks can be inserted together and not just inserted
2016-10-27 19:10:13 +02:00
way2muchnoise
411c912387
should fix ICraftingStep#onReceiveOutput, #528
2016-10-27 17:21:15 +02:00
Raoul Van den Berge
d363b928cf
Fix not being able to extract milk, fixes #531
2016-10-27 17:10:13 +02:00
Raoul Van den Berge
f4c8aa25b1
Fix destructor not accepting items in filter, fixes #527
2016-10-27 16:52:51 +02:00
Raoul Van den Berge
a1d175e36b
Fix being able to insert invalid patterns in crafter, fixes #533
2016-10-27 16:43:47 +02:00
way2muchnoise
30f0ccd7f2
improves performance of ICraftingTask and ICraftingStep
...
and an info ICraftingMonitorElement, using the IElementDrawers#getOverlayDrawer which now takes a colour as argument
2016-10-26 21:27:23 +02:00
way2muchnoise
a062f1b1f4
fix issue with last fix
2016-10-26 20:08:07 +02:00
way2muchnoise
0757ddede2
solderer insert break loops when slot found, #523
2016-10-26 19:57:23 +02:00
Raoul Van den Berge
d727872f38
Bump to 1.2-beta4
2016-10-26 13:18:09 +02:00
way2muchnoise
dd9eb4825c
fix to onReceiveOutput, #508
2016-10-25 22:41:37 +02:00
Raoul Van den Berge
b925744a34
Make beta warning more extreme
2016-10-25 21:20:17 +02:00
Raoul Van den Berge
ded38239a3
Merge remote-tracking branch 'origin/mc1.10' into mc1.10
2016-10-25 21:17:00 +02:00
Raoul Van den Berge
6afde5d818
Small fixes
2016-10-25 21:16:47 +02:00
way2muchnoise
30e2a7afeb
null check outputs, fixes #513
2016-10-25 20:19:43 +02:00
way2muchnoise
8699bd6dd6
actually use buckets when crafting, fixes #510
2016-10-25 20:12:59 +02:00
way2muchnoise
e45ffa908e
improve canStartProcessing for CraftingStepProcess, #507
2016-10-25 20:01:10 +02:00
Raoul Van den Berge
82a0a364e7
Don't start task with missing items
2016-10-25 19:48:40 +02:00
Raoul Van den Berge
86fd4f9dae
Fix wrong comparison causing items going into storages with the wrong priority, fixes #516
2016-10-25 18:59:56 +02:00
Raoul Van den Berge
e94e8dec7f
Fix crafting upgrade not working anymore, fixes #514
2016-10-25 18:54:21 +02:00
Raoul Van den Berge
aeeac1cc1e
Fix item dupe bug in interface
2016-10-25 18:42:00 +02:00
Raoul Van den Berge
d59afe9758
Bump to 1.2-beta3
2016-10-25 18:34:52 +02:00
Raoul Van den Berge
4f9ad9ed96
Merge remote-tracking branch 'origin/mc1.10' into mc1.10
2016-10-24 21:51:35 +02:00
Raoul Van den Berge
0c5a575c88
Fix disk drive rendering
2016-10-24 21:51:22 +02:00
way2muchnoise
9ada1a7972
generify some IStorage things to improve sorting
2016-10-24 20:18:57 +02:00
Raoul Van den Berge
21673c1b28
Merge remote-tracking branch 'origin/mc1.10' into mc1.10
2016-10-24 20:05:43 +02:00
Raoul Van den Berge
5dad275b8c
Use cachebuilder instead, still doesn't work
2016-10-24 20:05:26 +02:00
way2muchnoise
9c12af5bce
don't use IItemStackList#copy everywhere any more, #501
...
this should help a lot
2016-10-23 23:40:22 +02:00
Raoul Van den Berge
dbe02e42c6
Caching of disk drive model, doesn't work
2016-10-23 23:38:43 +02:00
Raoul Van den Berge
7a910a1f26
Update changelog
2016-10-23 19:50:26 +02:00
way2muchnoise
8c1d2fc4d7
don't use the IItemStackList#add in IItemStackList#copy, same for IFluidStackList, #501
2016-10-23 19:42:17 +02:00
InusualZ
bcd7fbbc2c
Disk Manipulator Sided ( #499 )
...
* Lock access type for Extra Utilities 2 Trash Can
* Another approach
* Forgot to delete NBT Tag
* Disk Manipulator Sided
* Backwards Compatibility
* Too many spaces
* Comment it
2016-10-23 19:34:12 +02:00
Raoul Van den Berge
d038379701
Change minimum value to prevent division by 0 errors
2016-10-23 19:02:22 +02:00
Raoul Van den Berge
7d19351ac4
After talking to Player, the default EU conversion rate needs to be 1:8
2016-10-23 19:01:46 +02:00