Commit Graph

3141 Commits

Author SHA1 Message Date
Raoul Van den Berge
4aadc6853b Shouldn't cause requip animation 2016-04-01 18:23:42 +02:00
Raoul Van den Berge
01f7e339a6 More WG fixes 2016-04-01 18:16:39 +02:00
Raoul Van den Berge
4ef4cac267 Model fixes for wireless grid 2016-04-01 18:04:48 +02:00
Raoul Van den Berge
ef79be6f3f Fix wireless grid RF 2016-04-01 17:06:44 +02:00
Raoul Van den Berge
eafcce4b6a Work on making wireless grid an RF item 2016-04-01 13:40:14 +02:00
Raoul Van den Berge
6f914698c0 Update readme 2016-04-01 02:23:28 +02:00
Raoul Van den Berge
4d9e6b02b9 Add isActiveClientSide to controller 2016-04-01 02:22:24 +02:00
Raoul Van den Berge
5e5d2c9e35 Bugfixes 2016-04-01 02:12:06 +02:00
Raoul Van den Berge
11712a762e We can't have EnumGridType.WIRELESS, iterferes with block stuff 2016-04-01 01:51:48 +02:00
Raoul Van den Berge
d2678b90db Wireless Grid changes
The wireless grid used to be a hack, just opening the block's GUI it was bound to. Now it is bound to a controller, which means a grid is no longer needed on the network to actually use a wireless grid.

Thanks to this I can also easily implement the wireless grid as an RF item (I now have the ability to throw the player out of the GUI when needed, for example: power is up)
2016-04-01 01:41:01 +02:00
Raoul Van den Berge
ef451d67a3 Use flag system instead of a billion booleans 2016-03-31 21:51:17 +02:00
Raoul Van den Berge
c0ff1d62c2 Reformat and optimize imports 2016-03-31 15:41:30 +02:00
Raoul Van den Berge
95da95ce56 Fixed Cable not having a collision box 2016-03-31 15:39:44 +02:00
Raoul Van den Berge
6ff47cc9d0 Update changelog again 2016-03-30 20:45:43 +02:00
Raoul Van den Berge
344ea7724f Update changelog 2016-03-30 19:09:06 +02:00
Raoul Van den Berge
8d40203f84 Make side buttons be left instead of right, fix some JEI stuff 2016-03-30 19:07:13 +02:00
Raoul Van den Berge
2dc0ed07ab Merge remote-tracking branch 'origin/mc1.9' into mc1.9 2016-03-30 12:39:01 +02:00
Raoul Van den Berge
292403e6c1 JEI synchronization, doesn't actually sync yet though... JEI bug? 2016-03-30 12:38:45 +02:00
Raoul
0824eab790 Changelog crap 2016-03-29 18:12:36 +02:00
GustoniaEagle
0457cb79d0 Merge pull request #1 from raoulvdberge/mc1.9
Update to master
2016-03-29 15:23:58 +01:00
Raoul Van den Berge
094343f875 Recipe transfer 2016-03-29 14:26:52 +02:00
Raoul Van den Berge
ccf916d17d Start working on recipe transfer handlers in grid.. 2016-03-29 13:02:22 +02:00
Raoul Van den Berge
df5eb27ee9 Shift clicking in grid crafting 2016-03-29 12:44:41 +02:00
Raoul Van den Berge
9c9c631779 Merge remote-tracking branch 'origin/mc1.9' into mc1.9 2016-03-29 12:28:47 +02:00
Raoul Van den Berge
881bd30bf8 Remove redstoneControlled uglyness 2016-03-29 12:28:28 +02:00
Raoul
c74e4dc628 Update changelog to reflect changes made today 2016-03-29 02:51:21 +02:00
Raoul Van den Berge
b63758ad78 Fix getting a stack of unstackable stuff from grid + text rendering order 2016-03-29 01:39:18 +02:00
Raoul Van den Berge
2ed22acb67 Remove unneeded explanation, change behaviour of quantity slots a bit 2016-03-29 00:51:08 +02:00
Raoul Van den Berge
ae585d7e02 Fix dupe glitch 2016-03-28 23:42:17 +02:00
Raoul Van den Berge
0e868cbed3 Fire crafting events and stuff 2016-03-28 23:35:23 +02:00
Raoul Van den Berge
2c32b31385 Make crafting INSTANT! 2016-03-28 23:29:55 +02:00
Raoul Van den Berge
1991c64da3 Remove usage of that packet 2016-03-28 23:17:27 +02:00
Raoul Van den Berge
d28aa15d1c Make some vars clear 2016-03-28 20:50:36 +02:00
Raoul Van den Berge
861517cfde Remove getItems() in GuiGrid, should fix null ptrs and flickering 2016-03-28 20:38:13 +02:00
Raoul Van den Berge
45f110acff Fix crash with opening grids that are not connected (grid.getController() will be null and the synchronized stmt will fail) 2016-03-28 19:15:59 +02:00
Raoul Van den Berge
20d6cd76ed Merge branch 'GustoniaEagle-mc1.9' into mc1.9 2016-03-28 17:40:40 +02:00
Raoul Van den Berge
49fc18f063 Merge branch 'mc1.9' of https://github.com/GustoniaEagle/refinedstorage into GustoniaEagle-mc1.9 2016-03-28 17:40:27 +02:00
Raoul Van den Berge
a92e998efb Another fix 2016-03-28 17:38:30 +02:00
Raoul Van den Berge
1a8be231ed Simplify wireless grid 2016-03-28 17:32:24 +02:00
GustoniaEagle
9c8db38011 Start on block textures 2016-03-28 16:05:21 +01:00
Raoul Van den Berge
2a7279ae87 Can't go over 32 when getting half.. 2016-03-28 14:17:32 +02:00
Raoul Van den Berge
f88889765f Shift on item in grid displays the real count 2016-03-28 11:52:08 +02:00
Raoul Van den Berge
a12f25761e Code style fixes 2016-03-28 11:07:13 +02:00
Raoul
cff503d1a5 Merge pull request #12 from tomevoll/patch-5
Fixes index out of bounds and prevent list from being modified by other threads on the client while rendering
2016-03-28 11:01:48 +02:00
Raoul
81b9e28c55 Merge pull request #8 from tomevoll/patch-1
NullPointer crash in TileExternalStorage (worldObj is null on world load)
2016-03-28 10:59:26 +02:00
Raoul
a25fb057dc Merge pull request #9 from tomevoll/patch-2
NullPointer crash in TileMachine
2016-03-28 10:58:54 +02:00
Raoul
be74827b9f Merge pull request #13 from tomevoll/patch-4
Correct RF usage, Use energy every tick not every sec
2016-03-28 10:54:23 +02:00
tomevoll
66df388db3 only draw power if it has power and is active 2016-03-28 09:21:53 +02:00
tomevoll
4446313ac1 better fix 2016-03-28 09:07:12 +02:00
tomevoll
d5215a5396 Correct RF usage, Use energy every tick not every sec
Moved Energy usage outside the ticks % 20 block, amount to draw is updated every sec as before
2016-03-28 08:49:06 +02:00