f86f5d5553
Remove NetworkUtils - it's now default methods all the way!
Raoul Van den Berge
2016-10-07 03:11:29 +02:00
ae1117f8be
Remove CompareUtils - it's now in IComparer
Raoul Van den Berge
2016-10-07 02:46:59 +02:00
57954276da
Ancients legends didn't say anything about forgetfulness
Raoul Van den Berge
2016-10-07 02:31:17 +02:00
e689d2a6eb
"There is no need to verbose", ancients legends said
Raoul Van den Berge
2016-10-07 02:30:17 +02:00
51a9ead259
Add docs
Raoul Van den Berge
2016-10-07 02:24:10 +02:00
ca47253ecd
Make the new crafting task use the IItemStackList
Raoul Van den Berge
2016-10-07 02:18:58 +02:00
3ee04b6480
IItemStackList holds some behavior that I don't want to duplicate everywhere
Raoul Van den Berge
2016-10-07 02:10:45 +02:00
48bb49ceeb
Fix wrong quantity stuff
Raoul Van den Berge
2016-10-07 01:55:29 +02:00
96f17eb41a
Localization for void excess strings.
Geldorn
2016-10-06 23:06:22 +02:00
a127a265e2
Fixed the problem with the storage system item count increasing when voiding stuff.
Geldorn
2016-10-06 22:17:48 +02:00
c502e3758f
Added void excess items functionality to storage blocks (counts not working correctly).
Geldorn
2016-10-06 21:52:09 +02:00
61270e0f67
Add docs
Raoul Van den Berge
2016-10-06 15:25:45 +02:00
c3721c2561
Apply speed to running of tasks
Raoul Van den Berge
2016-10-06 15:13:20 +02:00
9eb1ecbcf1
Move ICraftingMonitorElement to the API, so any api consumer can choose how their tasks look like in the crafting monitor!
Raoul Van den Berge
2016-10-06 14:56:54 +02:00
6d39cca5ad
ICraftingMonitorElement for the win
Raoul Van den Berge
2016-10-06 14:36:35 +02:00
33053dbddb
Make crafting monitor semi-functional again
Raoul Van den Berge
2016-10-06 14:12:36 +02:00
af06c44b1e
Detect when inserted for processing patterns
Raoul Van den Berge
2016-10-05 22:44:10 +02:00
63de18499d
Work the new crafting system in the code. Messy, unfinished and untested
Raoul Van den Berge
2016-10-05 21:58:42 +02:00
f57dc0c3d3
Fix not actually taking items
Raoul Van den Berge
2016-10-05 21:23:26 +02:00
128d65d1a4
Add processing pattern support to V2 crafting tasks
Raoul Van den Berge
2016-10-05 21:17:13 +02:00
c9e525c505
Fix modifying JEI data
Raoul Van den Berge
2016-10-05 20:20:03 +02:00
64f9e23335
Make the slot clear before recipe is transferred to pp encoder
Raoul Van den Berge
2016-10-05 20:12:05 +02:00
40a8884c81
add universal RecipeTransferHandler for the ProcessingPatternEncoder
way2muchnoise
2016-10-05 16:00:23 +02:00
73cb8c0cd1
Fix crafting task extras
Raoul Van den Berge
2016-10-04 21:55:36 +02:00
46d108e5e1
Fixed resetting a stack of patterns yields 1 blank pattern, fixes#415
Raoul Van den Berge
2016-10-04 20:53:15 +02:00
1739409a05
Very rough code for the new crafting system
Raoul Van den Berge
2016-10-03 20:30:12 +02:00
5ae70030e9
Bump to 1.2
Raoul Van den Berge
2016-10-03 20:29:48 +02:00
454bc8f88c
Fixed not being able to start autocrafting in other dimensions with Network Transmitter / Network Receivers, fixes#406
Raoul Van den Berge
2016-10-02 22:57:41 +02:00
be6b5fb855
Fixed JEI overlay disappearing now and again, fixes#410
Raoul Van den Berge
2016-10-02 22:46:27 +02:00
54d60ea927
Update changelog, small fixes
Raoul Van den Berge
2016-10-02 22:37:59 +02:00
33f770b4b3
Revert "Anoter go at fixing #389, Part 2"
Raoul Van den Berge
2016-10-02 22:31:15 +02:00
fa3c53cefa
Revert "Update crafting monitors on change"
Raoul Van den Berge
2016-10-02 22:30:52 +02:00