= Locking and unlocking :from: v1.6.6 The xref:crafter.adoc[] in Refined Storage supports locking mechanisms. Locking and unlocking a xref:crafter.adoc[] only applies to processing recipes. The locking and unlocking functionality also has to be enabled by configuring the xref:crafter.adoc[] mode. == Crafter modes === Ignore redstone signal (default) Ignores redstone signals. This is the default. === Redstone signal locks autocrafting - If a xref:crafter.adoc[] is locked, it can't insert items or fluids to the connected inventory. - If a xref:crafter.adoc[] is unlocked, it can insert items or fluids to the connected inventory. === Redstone signal unlocks autocrafting This is the opposite of the "Redstone signal locks autocrafting" mode. === Redstone pulse inserts next set This mode was primarily introduced to support a concept called "blocking mode". Blocking mode is primarily utilised for processing recipes, where the machine that does the processing can only handle 1 recipe at a time. If the xref:crafter.adoc[] is in "Redstone pulse inserts next set" mode, this is the flow: - The xref:crafter.adoc[] will automatically go in an unlocked state - As soon as you request a recipe in this xref:crafter.adoc[], it will send out 1 set of items and fluids defined in the xref:pattern.adoc[] - The xref:crafter.adoc[] now goes in a locked state, and it won't push out any more items and fluids - The xref:crafter.adoc[] will stay locked until it receives a redstone pulse When you apply a redstone pulse: - The xref:crafter.adoc[] will unlock itself - The xref:crafter.adoc[] pushes the next set of items and fluids, if any - If there were any items and fluids to push, the xref:crafter.adoc[] will lock itself again Generally, you'd apply a redstone signal if the recipe you're processing has completed. It is up to the player to handle that. == Common mistakes with "Redstone pulse inserts next set" - Wrong redstone flow causes the xref:crafter.adoc[] to lock when it is supposed to unlock - When testing your contraption, accidentally locking the xref:crafter.adoc[] and then wondering why your xref:crafter.adoc[] doesn't process anything next time you request something === Crafter deadlock If you use an xref:../input-and-output/importer.adoc[] on a chest to import the final processed item, and also using a comparator to send the redstone signal to the xref:crafter.adoc[] to unlock again: - If the xref:../input-and-output/importer.adoc[] imports too fast AND - the comparator doesn't pick up the item being in the chest AND - by not picking up the item, thus, not sending out a redstone signal You'd cause a deadlock because the xref:crafter.adoc[] doesn't receive a redstone pulse, and the xref:crafter.adoc[] would keep waiting forever. The solution for this is to only enable the xref:../input-and-output/importer.adoc[] AFTER the redstone pulse is sent to the xref:crafter.adoc[]. Use the xref:../input-and-output/importer.adoc[] redstone settings to achieve this. == Other resources - link:https://www.youtube.com/watch?v=c9s-IfDPKxw[Demo video]