= Networks over long distances Refined Storage supports 2 scenarios for long distance networking: - xref:../viewing-resources/how-to-view-resources.adoc#_wireless_access[Viewing your resources wirelessly] - Extending a network over a long distance without using cables (see below) == The problem Sometimes, you may have different areas all scattered throughout your world. Here is the problem: you want access to your Refined Storage system on all of those areas. You could lay xref:../networking/cable.adoc[] from your base to every area, but what if said area is 1000 blocks away? Are you really going to craft 1000 xref:../networking/cable.adoc[cables]? Didn't think so. == The solution Use the xref:network-transmitter.adoc[] and xref:network-receiver.adoc[]. Simply craft a xref:network-transmitter.adoc[] and connect it to your Refined Storage system in your main base. Next up, craft a xref:network-card.adoc[]. I'll be telling what you need this for in a second, bear with me. After crafting a xref:network-card.adoc[], craft a xref:network-receiver.adoc[] and place it in the area far away from your base. Take the xref:network-card.adoc[] and right click it on the xref:network-receiver.adoc[]. Put the xref:network-card.adoc[] in the xref:network-transmitter.adoc[] so the xref:network-transmitter.adoc[] knows where to send a signal to. And now you are done. Simply connect machines to your xref:network-receiver.adoc[] according to the normal machine connecting rules. I suppose you could treat the xref:network-receiver.adoc[] as a xref:... == One very important thing to note The xref:../networking/controller.adoc[] in your main base and the xref:network-receiver.adoc[] in the other area **both** have to be chunkloaded **before** linking it to the network. After linking, both areas have to stay chunkloaded. == Using Refined Storage v1.7.x or v1.8.x? Cross dimensional functionality isn't available in this version.