package storagecraft.tile; import java.util.List; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import storagecraft.inventory.InventorySimple; import storagecraft.storage.CellStorage; import storagecraft.storage.IStorage; import storagecraft.storage.IStorageProvider; import storagecraft.util.InventoryUtils; public class TileDrive extends TileMachine implements IInventory, IStorageProvider { private InventorySimple inventory = new InventorySimple("drive", 8); @Override public int getEnergyUsage() { int base = 5; for (int i = 0; i < getSizeInventory(); ++i) { if (getStackInSlot(i) != null) { base += 2; } } return base; } @Override public void updateMachine() { } @Override public int getSizeInventory() { return inventory.getSizeInventory(); } @Override public ItemStack getStackInSlot(int slot) { return inventory.getStackInSlot(slot); } @Override public ItemStack decrStackSize(int slot, int amount) { return inventory.decrStackSize(slot, amount); } @Override public ItemStack getStackInSlotOnClosing(int slot) { return inventory.getStackInSlotOnClosing(slot); } @Override public void setInventorySlotContents(int slot, ItemStack stack) { inventory.setInventorySlotContents(slot, stack); } @Override public String getInventoryName() { return inventory.getInventoryName(); } @Override public boolean hasCustomInventoryName() { return inventory.hasCustomInventoryName(); } @Override public int getInventoryStackLimit() { return inventory.getInventoryStackLimit(); } @Override public boolean isUseableByPlayer(EntityPlayer player) { return inventory.isUseableByPlayer(player); } @Override public void openInventory() { inventory.openInventory(); } @Override public void closeInventory() { inventory.closeInventory(); } @Override public boolean isItemValidForSlot(int slot, ItemStack stack) { return inventory.isItemValidForSlot(slot, stack); } @Override public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); InventoryUtils.restoreInventory(this, nbt); } @Override public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); InventoryUtils.saveInventory(this, nbt); } @Override public void addStorages(List storages) { for (int i = 0; i < getSizeInventory(); ++i) { if (getStackInSlot(i) != null) { storages.add(new CellStorage(getStackInSlot(i))); } } } }