package storagecraft.tile; import io.netty.buffer.ByteBuf; import java.util.List; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.text.ITextComponent; import storagecraft.inventory.InventorySimple; import storagecraft.storage.CellStorage; import storagecraft.storage.IStorage; import storagecraft.storage.IStorageProvider; import storagecraft.util.InventoryUtils; public class TileDrive extends TileMachine implements IInventory, IStorageProvider { public static final String NBT_PRIORITY = "Priority"; private InventorySimple inventory = new InventorySimple("drive", 8); private int priority = 0; @Override public int getEnergyUsage() { int base = 5; for (int i = 0; i < getSizeInventory(); ++i) { if (getStackInSlot(i) != null) { base += 2; } } return base; } @Override public void updateMachine() { } public int getPriority() { return priority; } public void setPriority(int priority) { markDirty(); this.priority = priority; } @Override public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); InventoryUtils.restoreInventory(this, 0, nbt); if (nbt.hasKey(NBT_PRIORITY)) { priority = nbt.getInteger(NBT_PRIORITY); } } @Override public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); InventoryUtils.saveInventory(this, 0, nbt); nbt.setInteger(NBT_PRIORITY, priority); } @Override public void toBytes(ByteBuf buf) { super.toBytes(buf); buf.writeInt(priority); } @Override public void fromBytes(ByteBuf buf) { super.fromBytes(buf); priority = buf.readInt(); } @Override public void addStorages(List storages) { for (int i = 0; i < getSizeInventory(); ++i) { if (getStackInSlot(i) != null) { storages.add(new CellStorage(getStackInSlot(i), priority)); } } } @Override public int getSizeInventory() { return inventory.getSizeInventory(); } @Override public ItemStack getStackInSlot(int slot) { return inventory.getStackInSlot(slot); } @Override public ItemStack decrStackSize(int slot, int count) { return inventory.decrStackSize(slot, count); } @Override public ItemStack removeStackFromSlot(int slot) { return inventory.removeStackFromSlot(slot); } @Override public void setInventorySlotContents(int slot, ItemStack stack) { inventory.setInventorySlotContents(slot, stack); } @Override public int getInventoryStackLimit() { return inventory.getInventoryStackLimit(); } @Override public boolean isUseableByPlayer(EntityPlayer player) { return inventory.isUseableByPlayer(player); } @Override public void openInventory(EntityPlayer player) { inventory.openInventory(player); } @Override public void closeInventory(EntityPlayer player) { inventory.closeInventory(player); } @Override public boolean isItemValidForSlot(int slot, ItemStack stack) { return inventory.isItemValidForSlot(slot, stack); } @Override public int getField(int id) { return inventory.getField(id); } @Override public void setField(int id, int value) { inventory.setField(id, value); } @Override public int getFieldCount() { return inventory.getFieldCount(); } @Override public void clear() { inventory.clear(); } @Override public String getName() { return inventory.getName(); } @Override public boolean hasCustomName() { return inventory.hasCustomName(); } @Override public ITextComponent getDisplayName() { return inventory.getDisplayName(); } @Override public IInventory getDroppedInventory() { return inventory; } }