Rework bufpool to be a little more efficient, I hope
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@@ -6,10 +6,7 @@ import (
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)
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func TestRetrieveBufferOfRequestedSize(t *testing.T) {
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bpm := &BufferPoolManager{
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pools: make(map[uint]*sync.Pool),
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mu: sync.Mutex{},
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}
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bpm := NewBufferPoolManager()
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size := 1024
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buffer := bpm.GetBuffer(uint(size))
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@@ -24,10 +21,7 @@ func TestRetrieveBufferOfRequestedSize(t *testing.T) {
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}
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func TestRequestBufferSizeZero(t *testing.T) {
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bpm := &BufferPoolManager{
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pools: make(map[uint]*sync.Pool),
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mu: sync.Mutex{},
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}
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bpm := NewBufferPoolManager()
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size := 0
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buffer := bpm.GetBuffer(uint(size))
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@@ -42,10 +36,7 @@ func TestRequestBufferSizeZero(t *testing.T) {
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}
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func TestConcurrentAccessToBufferPool(t *testing.T) {
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bpm := &BufferPoolManager{
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pools: make(map[uint]*sync.Pool),
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mu: sync.Mutex{},
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}
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bpm := NewBufferPoolManager()
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size := 1024
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var wg sync.WaitGroup
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@@ -69,10 +60,7 @@ func TestConcurrentAccessToBufferPool(t *testing.T) {
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}
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func TestGetBufferLockUnlock(t *testing.T) {
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bpm := &BufferPoolManager{
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pools: make(map[uint]*sync.Pool),
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mu: sync.Mutex{},
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}
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bpm := NewBufferPoolManager()
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size := 1024
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buffer := bpm.GetBuffer(uint(size))
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@@ -87,10 +75,7 @@ func TestGetBufferLockUnlock(t *testing.T) {
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}
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func TestVerifyPoolCreationForNewSizes(t *testing.T) {
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bpm := &BufferPoolManager{
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pools: make(map[uint]*sync.Pool),
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mu: sync.Mutex{},
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}
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bpm := NewBufferPoolManager()
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size := 512
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buffer := bpm.GetBuffer(uint(size))
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@@ -105,10 +90,7 @@ func TestVerifyPoolCreationForNewSizes(t *testing.T) {
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}
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func TestBufferPoolManagerGetBuffer(t *testing.T) {
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bpm := &BufferPoolManager{
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pools: make(map[uint]*sync.Pool),
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mu: sync.Mutex{},
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}
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bpm := NewBufferPoolManager()
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size := 1024
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buffer := bpm.GetBuffer(uint(size))
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@@ -123,10 +105,7 @@ func TestBufferPoolManagerGetBuffer(t *testing.T) {
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}
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func TestGetBufferWithMultipleSizes(t *testing.T) {
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bpm := &BufferPoolManager{
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pools: make(map[uint]*sync.Pool),
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mu: sync.Mutex{},
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}
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bpm := NewBufferPoolManager()
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sizes := []int{512, 1024, 2048}
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for _, size := range sizes {
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@@ -141,3 +120,28 @@ func TestGetBufferWithMultipleSizes(t *testing.T) {
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}
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}
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}
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func TestGetBufferIsAlwaysZero(t *testing.T) {
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bpm := NewBufferPoolManager()
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var size uint = 1024*64
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for i := 0; i < 1000; i++ {
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buffer := bpm.GetBuffer(size)
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if buffer == nil {
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t.Fatalf("Expected buffer for size %d, got nil", size)
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}
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if uint(len(*buffer)) != size {
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t.Errorf("Expected buffer size %d, got %d", size, len(*buffer))
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}
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for _, b := range *buffer {
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if b != 0 {
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t.Errorf("Expected buffer to be zero, got %d", b)
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}
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}
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bpm.PutBuffer(buffer)
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}
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}
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