Implement PDU broadcast to websocketserver
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30
main.js
30
main.js
@@ -471,6 +471,7 @@ class WSServer {
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let session = sessionManager.getSession(sessionId);
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if (session) {
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session.on(Session.STATUS_CHANGED_EVENT, this.onSessionChange.bind(this, sessionId));
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session.on(Session.ANY_PDU_EVENT, this.pduEvent.bind(this, sessionId));
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}
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}
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this.logger.log1(`Added client to session ID: ${sessionId}`);
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@@ -504,16 +505,33 @@ class WSServer {
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}
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onSessionChange(sessionId, newStatus) {
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// TODO: Also maybe create a broadcast for any pdu
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// To do this add ssomething to the client message maybe like sessionId:listenToPdu?
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// So something like 0:1 or 0:true
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// Then send any pdu updates to all clients with listen to true
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this.logger.log1(`Session with ID ${sessionId} changed`);
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let payload = {
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type: 'status',
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sessionId: sessionId,
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value: newStatus
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}
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let clients = this.clients[sessionId];
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if (!!clients) {
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this.logger.log1(`Broadcasting session with ID ${sessionId} to ${clients.length} clients`)
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this.logger.log1(`Broadcasting session with ID ${sessionId} to ${clients.length} clients`);
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clients.forEach(client => {
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client.send(newStatus);
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client.send(JSON.stringify(payload));
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});
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}
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}
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pduEvent(sessionId, pdu) {
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this.logger.log2(`Session with ID ${sessionId} fired PDU`);
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let payload = {
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type: 'pdu',
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sessionId: sessionId,
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value: pdu
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}
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let clients = this.clients[sessionId];
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if (!!clients) {
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this.logger.log2(`Broadcasting session with ID ${sessionId} to ${clients.length} clients`);
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clients.forEach(client => {
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client.send(JSON.stringify(payload));
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});
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}
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}
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