Implement save method in playerservice to update existing player entities
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@@ -96,6 +96,10 @@ func PersistNoteData(note NoteData) (Note, []Association, error) {
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}
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res.Player = player
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player.Guild = guild
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player, err = ps.Save(player)
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if err != nil {
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return res, ass, fmt.Errorf("failed saving player: %v", err)
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}
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for _, assoc := range note.Associations {
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assocPlayer, err := ps.GetOrCreate(assoc.Player, Guild{})
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