Fix guild duplication on associates
This commit is contained in:
@@ -98,7 +98,7 @@ func PersistNoteData(note NoteData) (Note, []Association, error) {
|
|||||||
player.Guild = guild
|
player.Guild = guild
|
||||||
|
|
||||||
for _, assoc := range note.Associations {
|
for _, assoc := range note.Associations {
|
||||||
assocPlayer, err := ps.GetOrCreate(assoc.Player, guild)
|
assocPlayer, err := ps.GetOrCreate(assoc.Player, Guild{})
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return res, ass, fmt.Errorf("failed getting player for %s: %v", assoc.Player, err)
|
return res, ass, fmt.Errorf("failed getting player for %s: %v", assoc.Player, err)
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user