Move everything to backend

This commit is contained in:
2024-10-27 23:00:51 +01:00
parent 4d21c77f99
commit a74f722c58
11 changed files with 0 additions and 0 deletions

83
backend/playerService.go Normal file
View File

@@ -0,0 +1,83 @@
package main
import (
"fmt"
"log"
)
type PlayerService struct {
db *DB
}
type PlayerServiceQuery struct {
Name *string `db:"name"`
ID *int64 `db:"id"`
}
func (ps *PlayerService) Query(query PlayerServiceQuery) ([]Player, error) {
res := []Player{}
sqlQuery := "SELECT id, name, guild FROM player"
whereQuery := BuildWhereQuery(query)
if whereQuery != "" {
sqlQuery += " " + whereQuery
}
rows, err := ps.db.readConn.Query(sqlQuery)
if err != nil {
return res, fmt.Errorf("failed getting players for query %q: %v", sqlQuery, err)
}
defer rows.Close()
for rows.Next() {
player := Player{}
err := rows.Scan(&player.ID, &player.Name, &player.Guild.ID)
if err != nil {
return res, fmt.Errorf("failed scanning player: %v", err)
}
res = append(res, player)
}
return res, nil
}
func (ps *PlayerService) Create(name string, guild Guild) (Player, error) {
log.Printf("Creating player %s in guild %s", name, guild.Name)
player := Player{}
res, err := ps.db.writeConn.Exec("insert into player (name, guild) values (?, ?)", name, guild.ID)
if err != nil {
return player, fmt.Errorf("failed to insert player: %v", err)
}
id, err := res.LastInsertId()
if err != nil {
return player, fmt.Errorf("failed to get last insert id: %v", err)
}
log.Printf("Created player %s in guild %s with id %d", name, guild.Name, id)
qres, err := ps.Query(PlayerServiceQuery{ID: &id})
if err != nil {
return player, fmt.Errorf("failed getting player for id %d: %v", id, err)
}
if len(qres) > 1 {
return player, fmt.Errorf("more than one player found for id %d", id)
}
return qres[0], nil
}
func (ps *PlayerService) GetOrCreate(name string, guild Guild) (Player, error) {
player := Player{}
players, err := ps.Query(PlayerServiceQuery{Name: &name})
if len(players) > 1 {
return player, fmt.Errorf("more than one player found for name %s", name)
}
if err != nil || len(players) == 0 {
player, err = ps.Create(name, guild)
if err != nil {
return player, fmt.Errorf("failed creating player: %v", err)
}
}
if len(players) == 1 {
player = players[0]
}
return player, nil
}