Files
stinkinator/backend/playerService.go

150 lines
3.9 KiB
Go

package main
import (
"fmt"
"log"
)
type PlayerService struct {
db *DB
}
type PlayerServiceQuery struct {
Name *string `db:"name"`
ID *int64 `db:"id"`
}
func (ps *PlayerService) Query(query PlayerServiceQuery) ([]Player, error) {
res := []Player{}
sqlQuery := "SELECT id, name, guild FROM player"
whereQuery := BuildWhereQuery(query)
if whereQuery != "" {
sqlQuery += " " + whereQuery
}
rows, err := ps.db.readConn.Query(sqlQuery)
if err != nil {
return res, fmt.Errorf("failed getting players for query %q: %v", sqlQuery, err)
}
defer rows.Close()
for rows.Next() {
player := Player{}
err := rows.Scan(&player.ID, &player.Name, &player.Guild.ID)
if err != nil {
return res, fmt.Errorf("failed scanning player: %v", err)
}
res = append(res, player)
}
return res, nil
}
func (ps *PlayerService) Create(name string, guild Guild) (Player, error) {
log.Printf("Creating player %s in guild %s", name, guild.Name)
player := Player{}
res, err := ps.db.writeConn.Exec("insert into player (name, guild) values (?, ?)", name, guild.ID)
if err != nil {
return player, fmt.Errorf("failed to insert player: %v", err)
}
id, err := res.LastInsertId()
if err != nil {
return player, fmt.Errorf("failed to get last insert id: %v", err)
}
log.Printf("Created player %s in guild %s with id %d", name, guild.Name, id)
qres, err := ps.Query(PlayerServiceQuery{ID: &id})
if err != nil {
return player, fmt.Errorf("failed getting player for id %d: %v", id, err)
}
if len(qres) > 1 {
return player, fmt.Errorf("more than one player found for id %d", id)
}
return qres[0], nil
}
func (ps *PlayerService) GetOrCreate(name string, guild Guild) (Player, error) {
player := Player{}
players, err := ps.Query(PlayerServiceQuery{Name: &name})
if len(players) > 1 {
return player, fmt.Errorf("more than one player found for name %s", name)
}
if err != nil || len(players) == 0 {
player, err = ps.Create(name, guild)
if err != nil {
return player, fmt.Errorf("failed creating player: %v", err)
}
}
if len(players) == 1 {
player = players[0]
}
return player, nil
}
type (
FullPlayer struct {
ID int64 `json:"id"`
Name string `json:"name"`
Guild struct {
ID int64 `json:"id"`
Name string `json:"name"`
} `json:"guild"`
Associations []FullPlayerAssociation `json:"associations"`
Notes []FullPlayerNote `json:"notes"`
}
FullPlayerAssociation struct {
ID int64 `json:"id"`
Name string `json:"name"`
Note string `json:"note"`
}
FullPlayerNote struct {
ID int64 `json:"id"`
Content string `json:"content"`
Timestamp string `json:"timestamp"`
}
)
func (ps *PlayerService) GetAllPlayerInfo(name string, nnotes int) (FullPlayer, error) {
res := FullPlayer{}
err := ps.db.readConn.QueryRow(selectPlayer, name).Scan(&res.ID, &res.Name, &res.Guild.ID, &res.Guild.Name)
if err != nil {
return res, fmt.Errorf("failed getting player info: %v", err)
}
rows, err := ps.db.readConn.Query(selectAssociation, res.ID)
if err != nil {
return res, fmt.Errorf("failed getting player associations: %v", err)
}
for rows.Next() {
assoc := FullPlayerAssociation{}
err := rows.Scan(&assoc.ID, &assoc.Name, &assoc.Note)
if err != nil {
return res, fmt.Errorf("failed scanning association: %v", err)
}
res.Associations = append(res.Associations, assoc)
}
rows.Close()
rows, err = ps.db.readConn.Query(selectNotes, res.ID, nnotes)
if err != nil {
return res, fmt.Errorf("failed getting player notes: %v", err)
}
for rows.Next() {
note := FullPlayerNote{}
err := rows.Scan(&note.ID, &note.Content, &note.Timestamp)
if err != nil {
return res, fmt.Errorf("failed scanning note: %v", err)
}
res.Notes = append(res.Notes, note)
}
rows.Close()
return res, nil
}