package main import ( "fmt" "math/rand/v2" ) const ( // Reset Reset = "\033[0m" // Text Reset // Regular Colors Black = "\033[0;30m" // Black Red = "\033[0;31m" // Red Green = "\033[0;32m" // Green Yellow = "\033[0;33m" // Yellow Blue = "\033[0;34m" // Blue Purple = "\033[0;35m" // Purple Cyan = "\033[0;36m" // Cyan White = "\033[0;37m" // White // Bold BBlack = "\033[1;30m" // Black BRed = "\033[1;31m" // Red BGreen = "\033[1;32m" // Green BYellow = "\033[1;33m" // Yellow BBlue = "\033[1;34m" // Blue BPurple = "\033[1;35m" // Purple BCyan = "\033[1;36m" // Cyan BWhite = "\033[1;37m" // White // Underline UBlack = "\033[4;30m" // Black URed = "\033[4;31m" // Red UGreen = "\033[4;32m" // Green UYellow = "\033[4;33m" // Yellow UBlue = "\033[4;34m" // Blue UPurple = "\033[4;35m" // Purple UCyan = "\033[4;36m" // Cyan UWhite = "\033[4;37m" // White // Background On_Black = "\033[40m" // Black On_Red = "\033[41m" // Red On_Green = "\033[42m" // Green On_Yellow = "\033[43m" // Yellow On_Blue = "\033[44m" // Blue On_Purple = "\033[45m" // Purple On_Cyan = "\033[46m" // Cyan On_White = "\033[47m" // White // High Intensty IBlack = "\033[0;90m" // Black IRed = "\033[0;91m" // Red IGreen = "\033[0;92m" // Green IYellow = "\033[0;93m" // Yellow IBlue = "\033[0;94m" // Blue IPurple = "\033[0;95m" // Purple ICyan = "\033[0;96m" // Cyan IWhite = "\033[0;97m" // White // Bold High Intensty BIBlack = "\033[1;90m" // Black BIRed = "\033[1;91m" // Red BIGreen = "\033[1;92m" // Green BIYellow = "\033[1;93m" // Yellow BIBlue = "\033[1;94m" // Blue BIPurple = "\033[1;95m" // Purple BICyan = "\033[1;96m" // Cyan BIWhite = "\033[1;97m" // White // High Intensty backgrounds On_IBlack = "\033[0;100m" // Black On_IRed = "\033[0;101m" // Red On_IGreen = "\033[0;102m" // Green On_IYellow = "\033[0;103m" // Yellow On_IBlue = "\033[0;104m" // Blue On_IPurple = "\033[10;95m" // Purple On_ICyan = "\033[0;106m" // Cyan On_IWhite = "\033[0;107m" // White ) // The acceptable range is [16, 231] but here we remove some very dark colors // That make text unreadable on a dark terminal // See https://www.hackitu.de/termcolor256/ var colors = []int{22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 57, 62, 63, 64, 65, 67, 68, 69, 70, 71, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 148, 149, 150, 151, 152, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 184, 185, 186, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 226, 227, 228, 229, 230} var colorsIndex int = -1 var shuffled bool func GenerateRandomAnsiColor() string { if !shuffled { rand.Shuffle(len(colors), func(i int, j int) { colors[i], colors[j] = colors[j], colors[i] }) shuffled = true } colorsIndex++ return fmt.Sprintf("\033[1;4;38;5;%dm", colors[colorsIndex%len(colors)]) }