Implement batch processing for achievement saving with HTTP request handling

This commit is contained in:
2025-05-24 22:47:11 +02:00
parent cdefc1735f
commit 4fbc49c52f
4 changed files with 2348 additions and 245389 deletions

247609
Heimdall.lua

File diff suppressed because it is too large Load Diff

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@@ -1,9 +1,27 @@
package main
import (
"bytes"
"encoding/json"
"fmt"
"io"
"net/http"
"sync"
"time"
logger "git.site.quack-lab.dev/dave/cylogger"
)
const (
batchSize = 1000
timeout = 5 * time.Second
)
var (
batchBuffer = make([]NSQMessage, 0, batchSize)
batchMutex sync.Mutex
)
var whitelistedAchievements = map[string]bool{
"15": true,
"958": true,
@@ -65,19 +83,73 @@ var whitelistedAchievements = map[string]bool{
"12448": true,
}
func Save(message NSQMessage, db *DB) error {
func Save(message NSQMessage) error {
_, ok := whitelistedAchievements[message.ID]
if !ok {
logger.Debug("Received message for non-whitelisted achievement %s", message.ID)
return nil
}
_, err := db.writeConn.Exec("INSERT OR IGNORE INTO achievements (name, id, date, completed) VALUES (?, ?, ?, ?)",
message.Name, message.ID, message.Date, message.Completed)
if err != nil {
logger.Error("Error inserting into database: %v", err)
return err
batchMutex.Lock()
batchBuffer = append(batchBuffer, message)
currentBatchSize := len(batchBuffer)
batchMutex.Unlock()
logger.Debug("Added achievement to batch. Current batch size: %d/%d", currentBatchSize, batchSize)
if currentBatchSize >= batchSize {
batchMutex.Lock()
batch := make([]NSQMessage, len(batchBuffer))
copy(batch, batchBuffer)
batchBuffer = batchBuffer[:0]
batchMutex.Unlock()
logger.Info("Batch size reached %d, sending batch to %s", len(batch), backendEndpoint)
return sendBatch(batch)
}
return nil
}
func sendBatch(batch []NSQMessage) error {
logger.Debug("Preparing to send batch of %d achievements", len(batch))
data, err := json.Marshal(batch)
if err != nil {
logger.Error("Failed to marshal batch: %v", err)
return fmt.Errorf("error marshaling batch: %v", err)
}
logger.Debug("Successfully marshaled batch to JSON, size: %d bytes", len(data))
client := &http.Client{
Timeout: timeout,
}
req, err := http.NewRequest("POST", backendEndpoint, bytes.NewBuffer(data))
if err != nil {
logger.Error("Failed to create HTTP request: %v", err)
return fmt.Errorf("error creating request: %v", err)
}
req.Header.Set("Content-Type", "application/json")
logger.Debug("Created HTTP request to %s", backendEndpoint)
resp, err := client.Do(req)
if err != nil {
logger.Error("Failed to send HTTP request: %v", err)
return fmt.Errorf("error sending batch: %v", err)
}
defer resp.Body.Close()
body, err := io.ReadAll(resp.Body)
if err != nil {
logger.Error("Failed to read response body: %v", err)
}
if resp.StatusCode != http.StatusOK {
logger.Error("Received non-OK status code: %d, body: %s", resp.StatusCode, string(body))
return fmt.Errorf("unexpected status code: %d, body: %s", resp.StatusCode, string(body))
}
logger.Info("Successfully sent batch of %d achievements", len(batch))
return nil
}

42
main.go
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@@ -20,6 +20,7 @@ import (
)
const nsqEndpoint = "https://nsq.site.quack-lab.dev/pub?topic=wowspy"
const backendEndpoint = "https://sniffer-be.site.quack-lab.dev/achievements"
var debug *bool
var nsqWorkers = 32
@@ -33,19 +34,9 @@ func main() {
logger.SetLevel(logger.LevelDebug) // Assuming LevelDebug is the correct constant for cylogger
}
db := DB{
path: "service/data/db.db",
}
err := db.Open()
if err != nil {
logger.Error("error opening database: %v", err)
return
}
defer db.Close()
logger.Info("Root: %q", *root)
cleanedRoot := strings.Replace(*root, "~", os.Getenv("HOME"), 1)
cleanedRoot, err = filepath.Abs(cleanedRoot)
cleanedRoot, err := filepath.Abs(cleanedRoot)
if err != nil {
logger.Error("error getting absolute path: %v", err)
return
@@ -75,33 +66,12 @@ func main() {
// We can save the achievements to the database while doing something else unrelated
go func() {
defer wg.Done()
saveAchievementsToDB(&db, achievements)
saveAchievements(achievements)
}()
loadUniquePlayers(&db, achievements)
saveAchievementsToSourceFiles(luaStates, achievements)
// saveAchievementsToSourceFiles(luaStates, achievements)
wg.Wait()
}
// loadUniquePlayers loads all unique players from the database and stores them in the achievements map
// So that we can populate our "alreadySeen" with the database values too
func loadUniquePlayers(db *DB, achievements *sync.Map) {
rows, err := db.readConn.Query("SELECT DISTINCT name FROM achievements")
if err != nil {
logger.Error("error querying unique players: %v", err)
return
}
defer rows.Close()
for rows.Next() {
var playerName string
err = rows.Scan(&playerName)
if err != nil {
logger.Error("error scanning player name: %v", err)
}
achievements.Store(playerName, &[]NSQMessage{})
}
return
}
func saveAchievementsToSourceFiles(luaStates *sync.Map, achievements *sync.Map) {
wg := sync.WaitGroup{}
luaStates.Range(func(k, v any) bool {
@@ -202,14 +172,14 @@ func addAlreadySeen(strContent string, achievements *sync.Map) string {
return strings.Join(modifiedLines, "\n")
}
func saveAchievementsToDB(db *DB, achievements *sync.Map) {
func saveAchievements(achievements *sync.Map) {
count := 0
achievements.Range(func(k, v any) bool {
playerName := k.(string)
playerAchievements := v.(*[]NSQMessage)
logger.Debug("Saving %d achievements for player %s", len(*playerAchievements), playerName)
for _, ach := range *playerAchievements {
Save(ach, db)
Save(ach)
}
count++
if count%1000 == 0 {

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@@ -1 +1 @@
go run . -root "C:/Users/Administrator/Seafile/Games-WoW/Ruski/WTF/"
./main.exe -root "C:/Users/Administrator/Seafile/Games-WoW/Ruski/WTF/"