Rename extractPlayerAchievementsFromFile to loadAchievements and update related logging messages
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9
main.go
9
main.go
@@ -76,13 +76,13 @@ func main() {
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var wgPass1 sync.WaitGroup
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for _, match := range matches {
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wgPass1.Add(1)
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go extractPlayerAchievementsFromFile(filepath.Join(cleanedRoot, match), &wgPass1)
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go loadAchievements(filepath.Join(cleanedRoot, match), &wgPass1)
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}
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wgPass1.Wait()
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logger.Info("Finished Pass 1: Extracted data for %d unique players globally from %d files.", len(allPlayerNamesGlobal), len(matches))
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logger.Info("Finished Pass 1: Loaded %d unique players from %d files.", len(allPlayerNamesGlobal), len(matches))
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if *debug {
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globalDataMutex.Lock()
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logger.Debug("Total achievements collected globally: %d", countTotalAchievements(allPlayersAchievementsGlobal))
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logger.Debug("Total achievements loaded globally: %d", countTotalAchievements(allPlayersAchievementsGlobal))
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globalDataMutex.Unlock()
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}
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@@ -150,8 +150,7 @@ func countTotalAchievements(achMap map[string][]NSQMessage) int {
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return count
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}
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// extractPlayerAchievementsFromFile is for Pass 1
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func extractPlayerAchievementsFromFile(path string, wg *sync.WaitGroup) {
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func loadAchievements(path string, wg *sync.WaitGroup) {
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log := logger.Default.WithPrefix(path)
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log.Info("Extracting achievements")
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defer wg.Done()
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