340 lines
11 KiB
Go
340 lines
11 KiB
Go
package main
|
|
|
|
import (
|
|
"bytes"
|
|
"encoding/json"
|
|
"flag"
|
|
"fmt"
|
|
"io"
|
|
"net/http"
|
|
"os"
|
|
"path/filepath"
|
|
"strings"
|
|
"sync"
|
|
|
|
_ "embed"
|
|
|
|
logger "git.site.quack-lab.dev/dave/cylogger"
|
|
"github.com/bmatcuk/doublestar/v4"
|
|
lua "github.com/yuin/gopher-lua"
|
|
)
|
|
|
|
const nsqEndpoint = "https://nsq.site.quack-lab.dev/pub?topic=wowspy"
|
|
|
|
var debug *bool
|
|
var nsqWorkers = 32
|
|
|
|
var allPlayersAchievementsGlobal = make(map[string][]NSQMessage) // PlayerName -> list of all their achievements
|
|
var allPlayerNamesGlobal = make(map[string]bool) // Set of all player names
|
|
var globalDataMutex = &sync.Mutex{}
|
|
|
|
func main() {
|
|
root := flag.String("root", ".", "Root workdir")
|
|
debug = flag.Bool("d", false, "Debug")
|
|
flag.Parse()
|
|
logger.InitFlag()
|
|
if *debug {
|
|
logger.SetLevel(logger.LevelDebug) // Assuming LevelDebug is the correct constant for cylogger
|
|
}
|
|
|
|
db := DB{
|
|
path: "service/data/db.db",
|
|
}
|
|
err := db.Open()
|
|
if err != nil {
|
|
logger.Error("error opening database: %v", err)
|
|
return
|
|
}
|
|
defer db.Close()
|
|
|
|
logger.Info("Root: %q", *root)
|
|
cleanedRoot := strings.Replace(*root, "~", os.Getenv("HOME"), 1)
|
|
cleanedRoot, err = filepath.Abs(cleanedRoot)
|
|
if err != nil {
|
|
logger.Error("error getting absolute path: %v", err)
|
|
return
|
|
}
|
|
cleanedRoot = filepath.Clean(cleanedRoot)
|
|
cleanedRoot = strings.TrimSuffix(cleanedRoot, "/")
|
|
|
|
logger.Info("Looking for Heimdall.lua in %q", cleanedRoot)
|
|
matches, err := doublestar.Glob(os.DirFS(cleanedRoot), "**/Heimdall.lua")
|
|
if err != nil {
|
|
logger.Error("error matching Heimdall.lua: %v", err)
|
|
return
|
|
}
|
|
logger.Info("Found %d Heimdall.lua files.", len(matches))
|
|
if len(matches) == 0 {
|
|
logger.Info("No Heimdall.lua files found. Exiting.")
|
|
return
|
|
}
|
|
|
|
// matches = matches[:1]
|
|
|
|
// --- Pass 1: Extract all data ---
|
|
logger.Info("Starting Pass 1: Extracting data from all Heimdall.lua files...")
|
|
var wgPass1 sync.WaitGroup
|
|
for _, match := range matches {
|
|
wgPass1.Add(1)
|
|
go extractPlayerAchievementsFromFile(filepath.Join(cleanedRoot, match), &wgPass1)
|
|
}
|
|
wgPass1.Wait()
|
|
logger.Info("Finished Pass 1: Extracted data for %d unique players globally from %d files.", len(allPlayerNamesGlobal), len(matches))
|
|
if *debug {
|
|
globalDataMutex.Lock()
|
|
logger.Debug("Total achievements collected globally: %d", countTotalAchievements(allPlayersAchievementsGlobal))
|
|
globalDataMutex.Unlock()
|
|
}
|
|
|
|
wgSave := sync.WaitGroup{}
|
|
wgSave.Add(1)
|
|
go func() {
|
|
logger.Info("Saving achievements to database...")
|
|
for playerName, achList := range allPlayersAchievementsGlobal {
|
|
logger.Debug("Saving %d achievements for player %s", len(achList), playerName)
|
|
for _, ach := range achList {
|
|
Save(&ach, &db)
|
|
}
|
|
}
|
|
wgSave.Done()
|
|
}()
|
|
|
|
// --- Process and Send to NSQ ---
|
|
// logger.Info("Starting NSQ message publishing...")
|
|
// nsqMessagesChan := make(chan NSQMessage, 10000) // Increased buffer size
|
|
// var wgNsqWorkers sync.WaitGroup
|
|
// for i := 0; i < nsqWorkers; i++ {
|
|
// wgNsqWorkers.Add(1)
|
|
// go NsqWorker(&wgNsqWorkers, nsqMessagesChan)
|
|
// }
|
|
|
|
// go func() {
|
|
// globalDataMutex.Lock()
|
|
// defer globalDataMutex.Unlock()
|
|
// for playerName, achList := range allPlayersAchievementsGlobal {
|
|
// for _, ach := range achList {
|
|
// // ach.Name is already correctly set during extraction
|
|
// nsqMessagesChan <- ach
|
|
// logger.Debug("Queued NSQ message for Player: %s, AchID: %s", playerName, ach.ID)
|
|
// }
|
|
// }
|
|
// close(nsqMessagesChan) // Close channel when all messages are sent
|
|
// logger.Info("All NSQ messages queued.")
|
|
// }()
|
|
|
|
// --- Pass 2: Update Lua file states (in memory) ---
|
|
logger.Info("Starting Pass 2: Updating Lua states (setting alreadySeen and clearing players)...")
|
|
var wgPass2 sync.WaitGroup
|
|
if len(allPlayerNamesGlobal) > 0 { // Only run pass 2 if there are players to report
|
|
for _, match := range matches {
|
|
wgPass2.Add(1)
|
|
go updateLuaFileState(filepath.Join(cleanedRoot, match), &wgPass2, allPlayerNamesGlobal)
|
|
}
|
|
wgPass2.Wait()
|
|
logger.Info("Finished Pass 2: Lua states updated where applicable.")
|
|
} else {
|
|
logger.Info("Skipping Pass 2 as no players were found globally.")
|
|
}
|
|
|
|
// wgNsqWorkers.Wait() // Wait for all NSQ messages to be processed
|
|
wgSave.Wait()
|
|
logger.Info("All NSQ workers finished. Program complete.")
|
|
}
|
|
|
|
// Helper function to count total achievements for debugging
|
|
func countTotalAchievements(achMap map[string][]NSQMessage) int {
|
|
count := 0
|
|
for _, achList := range achMap {
|
|
count += len(achList)
|
|
}
|
|
return count
|
|
}
|
|
|
|
// extractPlayerAchievementsFromFile is for Pass 1
|
|
func extractPlayerAchievementsFromFile(path string, wg *sync.WaitGroup) {
|
|
log := logger.Default.WithPrefix(path)
|
|
log.Info("Extracting achievements")
|
|
defer wg.Done()
|
|
L := lua.NewState()
|
|
defer L.Close()
|
|
|
|
filestat, err := os.Stat(path)
|
|
if err != nil {
|
|
log.Error("error getting file stats: %v", err)
|
|
return
|
|
}
|
|
log.Info("File size: %.2f MB", float64(filestat.Size())/1024/1024)
|
|
|
|
log.Info("Running Lua file")
|
|
if err := L.DoFile(path); err != nil {
|
|
log.Error("error executing Lua file %q: %v", path, err)
|
|
return
|
|
}
|
|
|
|
log.Info("Getting Heimdall_Achievements")
|
|
heimdallAchievements := L.GetGlobal("Heimdall_Achievements")
|
|
if heimdallAchievements.Type() == lua.LTNil {
|
|
log.Warning("Heimdall_Achievements not found in %q. Skipping file.", path)
|
|
return
|
|
}
|
|
|
|
log.Info("Getting players table")
|
|
playersTableLua := L.GetField(heimdallAchievements, "players")
|
|
if playersTableLua.Type() == lua.LTNil {
|
|
log.Info("'players' table is nil in Heimdall_Achievements in %q. No player data to extract.", path)
|
|
return
|
|
}
|
|
log.Info("Casting players table")
|
|
playersTable, ok := playersTableLua.(*lua.LTable)
|
|
if !ok {
|
|
log.Warning("'players' field in Heimdall_Achievements is not a table in %q (type: %s). Skipping.", path, playersTableLua.Type().String())
|
|
return
|
|
}
|
|
|
|
var filePlayerAchievements []NSQMessage
|
|
var filePlayerNames = make(map[string]bool)
|
|
|
|
log.Info("Iterating over players")
|
|
counter := 0
|
|
playersTable.ForEach(func(playerNameLua lua.LValue, playerAchievementsLua lua.LValue) {
|
|
currentPlayerName := playerNameLua.String()
|
|
filePlayerNames[currentPlayerName] = true // Track name
|
|
|
|
achievementsTableLua, ok := playerAchievementsLua.(*lua.LTable)
|
|
if !ok {
|
|
log.Error("Achievements for player %s is not a table. Skipping achievements for this player.", currentPlayerName)
|
|
return
|
|
}
|
|
|
|
achievementsTableLua.ForEach(func(_ lua.LValue, achievementDataLua lua.LValue) {
|
|
achievementTable, ok := achievementDataLua.(*lua.LTable)
|
|
if !ok {
|
|
log.Error("Achievement data for player %s is not a table. Skipping this achievement.", currentPlayerName)
|
|
return
|
|
}
|
|
|
|
currentAchievement := NSQMessage{Name: currentPlayerName}
|
|
|
|
idVal := achievementTable.RawGetString("id")
|
|
if idVal.Type() == lua.LTNumber {
|
|
currentAchievement.ID = lua.LVAsString(idVal)
|
|
} else if idVal.Type() == lua.LTString {
|
|
currentAchievement.ID = idVal.String()
|
|
} else {
|
|
log.Warning("Missing or invalid 'id' (expected number or string) for achievement for player %s.", currentPlayerName)
|
|
}
|
|
|
|
dateVal := achievementTable.RawGetString("date")
|
|
if dateVal.Type() == lua.LTString {
|
|
currentAchievement.Date = dateVal.String()
|
|
} else {
|
|
log.Warning("Missing or invalid 'date' (expected string) for achievement for player %s.", currentPlayerName)
|
|
}
|
|
|
|
completedVal := achievementTable.RawGetString("completed")
|
|
if completedVal.Type() == lua.LTBool {
|
|
currentAchievement.Completed = lua.LVAsBool(completedVal)
|
|
} else {
|
|
log.Warning("Missing or invalid 'completed' (expected boolean) for achievement for player %s.", currentPlayerName)
|
|
}
|
|
|
|
if currentAchievement.ID != "" { // Ensure we have at least an ID before adding
|
|
filePlayerAchievements = append(filePlayerAchievements, currentAchievement)
|
|
}
|
|
|
|
counter++
|
|
if counter%2000 == 0 {
|
|
log.Info("Processed %d achievements", counter)
|
|
}
|
|
})
|
|
})
|
|
log.Info("Processed %d achievements", counter)
|
|
|
|
if len(filePlayerAchievements) > 0 || len(filePlayerNames) > 0 {
|
|
globalDataMutex.Lock()
|
|
for _, ach := range filePlayerAchievements {
|
|
allPlayersAchievementsGlobal[ach.Name] = append(allPlayersAchievementsGlobal[ach.Name], ach)
|
|
}
|
|
for name := range filePlayerNames {
|
|
allPlayerNamesGlobal[name] = true
|
|
}
|
|
globalDataMutex.Unlock()
|
|
log.Info("Players in file: %d. Achievements in file: %d.", len(filePlayerNames), len(filePlayerAchievements))
|
|
} else {
|
|
log.Info("No player data or names extracted")
|
|
}
|
|
}
|
|
|
|
// updateLuaFileState is for Pass 2
|
|
func updateLuaFileState(path string, wg *sync.WaitGroup, allKnownPlayerNames map[string]bool) {
|
|
log := logger.Default.WithPrefix(filepath.Base(path))
|
|
log.Info("Updating Lua state")
|
|
defer wg.Done()
|
|
L := lua.NewState()
|
|
defer L.Close()
|
|
|
|
if err := L.DoFile(path); err != nil {
|
|
log.Error("error executing Lua file %q: %v. Cannot update its state.", path, err)
|
|
return
|
|
}
|
|
|
|
heimdallAchievementsVal := L.GetGlobal("Heimdall_Achievements")
|
|
if heimdallAchievementsVal.Type() == lua.LTNil {
|
|
log.Warning("Heimdall_Achievements not found in %q after script execution. Cannot set 'alreadySeen' or clear 'players'.", path)
|
|
return
|
|
}
|
|
|
|
heimdallAchievementsTable, ok := heimdallAchievementsVal.(*lua.LTable)
|
|
if !ok {
|
|
log.Warning("Heimdall_Achievements in %q is not a table (type: %s). Cannot update.", path, heimdallAchievementsVal.Type().String())
|
|
return
|
|
}
|
|
|
|
luaAlreadySeen := L.NewTable()
|
|
for name := range allKnownPlayerNames {
|
|
luaAlreadySeen.RawSetString(name, lua.LTrue)
|
|
}
|
|
|
|
L.SetField(heimdallAchievementsTable, "alreadySeen", luaAlreadySeen)
|
|
log.Debug("Set Heimdall_Achievements.alreadySeen for %q with %d total player names.", path, len(allKnownPlayerNames))
|
|
|
|
L.SetField(heimdallAchievementsTable, "players", L.NewTable())
|
|
log.Debug("Cleared Heimdall_Achievements.players for %q.", path)
|
|
}
|
|
|
|
func NsqWorker(wg *sync.WaitGroup, messages <-chan NSQMessage) { // Changed to read-only channel
|
|
defer wg.Done()
|
|
for msg := range messages {
|
|
err := Publish(msg)
|
|
if err != nil {
|
|
logger.Warning("error publishing message for player %s, achievement ID %s: %v", msg.Name, msg.ID, err)
|
|
// Optionally, add retry logic or dead-letter queue here
|
|
continue
|
|
}
|
|
logger.Debug("Successfully published achievement for %s: ID %s", msg.Name, msg.ID)
|
|
}
|
|
}
|
|
|
|
func Publish(msg NSQMessage) error {
|
|
data := bytes.Buffer{}
|
|
err := json.NewEncoder(&data).Encode(msg)
|
|
if err != nil {
|
|
return err // Error encoding JSON
|
|
}
|
|
resp, err := http.Post(nsqEndpoint, "application/json", &data)
|
|
if err != nil {
|
|
return err // Error making HTTP POST request
|
|
}
|
|
defer resp.Body.Close() // Ensure body is closed
|
|
|
|
if resp.StatusCode != http.StatusOK {
|
|
// Read body for more details if not OK
|
|
bodyBytes, readErr := io.ReadAll(resp.Body)
|
|
if readErr != nil {
|
|
logger.Warning("Failed to read error response body from NSQ: %v", readErr)
|
|
}
|
|
return fmt.Errorf("nsq publish failed: status code %d, body: %s", resp.StatusCode, string(bodyBytes))
|
|
}
|
|
return nil
|
|
}
|