Files
wow-AchievementSniffer/main.go

340 lines
11 KiB
Go

package main
import (
"bytes"
"encoding/json"
"flag"
"fmt"
"io"
"net/http"
"os"
"path/filepath"
"strings"
"sync"
_ "embed"
logger "git.site.quack-lab.dev/dave/cylogger"
"github.com/bmatcuk/doublestar/v4"
lua "github.com/yuin/gopher-lua"
)
const nsqEndpoint = "https://nsq.site.quack-lab.dev/pub?topic=wowspy"
var debug *bool
var nsqWorkers = 32
var allPlayersAchievementsGlobal = make(map[string][]NSQMessage) // PlayerName -> list of all their achievements
var allPlayerNamesGlobal = make(map[string]bool) // Set of all player names
var globalDataMutex = &sync.Mutex{}
func main() {
root := flag.String("root", ".", "Root workdir")
debug = flag.Bool("d", false, "Debug")
flag.Parse()
logger.InitFlag()
if *debug {
logger.SetLevel(logger.LevelDebug) // Assuming LevelDebug is the correct constant for cylogger
}
db := DB{
path: "service/data/db.db",
}
err := db.Open()
if err != nil {
logger.Error("error opening database: %v", err)
return
}
defer db.Close()
logger.Info("Root: %q", *root)
cleanedRoot := strings.Replace(*root, "~", os.Getenv("HOME"), 1)
cleanedRoot, err = filepath.Abs(cleanedRoot)
if err != nil {
logger.Error("error getting absolute path: %v", err)
return
}
cleanedRoot = filepath.Clean(cleanedRoot)
cleanedRoot = strings.TrimSuffix(cleanedRoot, "/")
logger.Info("Looking for Heimdall.lua in %q", cleanedRoot)
matches, err := doublestar.Glob(os.DirFS(cleanedRoot), "**/Heimdall.lua")
if err != nil {
logger.Error("error matching Heimdall.lua: %v", err)
return
}
logger.Info("Found %d Heimdall.lua files.", len(matches))
if len(matches) == 0 {
logger.Info("No Heimdall.lua files found. Exiting.")
return
}
// matches = matches[:1]
// --- Pass 1: Extract all data ---
logger.Info("Starting Pass 1: Extracting data from all Heimdall.lua files...")
var wgPass1 sync.WaitGroup
for _, match := range matches {
wgPass1.Add(1)
go extractPlayerAchievementsFromFile(filepath.Join(cleanedRoot, match), &wgPass1)
}
wgPass1.Wait()
logger.Info("Finished Pass 1: Extracted data for %d unique players globally from %d files.", len(allPlayerNamesGlobal), len(matches))
if *debug {
globalDataMutex.Lock()
logger.Debug("Total achievements collected globally: %d", countTotalAchievements(allPlayersAchievementsGlobal))
globalDataMutex.Unlock()
}
wgSave := sync.WaitGroup{}
wgSave.Add(1)
go func() {
logger.Info("Saving achievements to database...")
for playerName, achList := range allPlayersAchievementsGlobal {
logger.Debug("Saving %d achievements for player %s", len(achList), playerName)
for _, ach := range achList {
Save(&ach, &db)
}
}
wgSave.Done()
}()
// --- Process and Send to NSQ ---
// logger.Info("Starting NSQ message publishing...")
// nsqMessagesChan := make(chan NSQMessage, 10000) // Increased buffer size
// var wgNsqWorkers sync.WaitGroup
// for i := 0; i < nsqWorkers; i++ {
// wgNsqWorkers.Add(1)
// go NsqWorker(&wgNsqWorkers, nsqMessagesChan)
// }
// go func() {
// globalDataMutex.Lock()
// defer globalDataMutex.Unlock()
// for playerName, achList := range allPlayersAchievementsGlobal {
// for _, ach := range achList {
// // ach.Name is already correctly set during extraction
// nsqMessagesChan <- ach
// logger.Debug("Queued NSQ message for Player: %s, AchID: %s", playerName, ach.ID)
// }
// }
// close(nsqMessagesChan) // Close channel when all messages are sent
// logger.Info("All NSQ messages queued.")
// }()
// --- Pass 2: Update Lua file states (in memory) ---
logger.Info("Starting Pass 2: Updating Lua states (setting alreadySeen and clearing players)...")
var wgPass2 sync.WaitGroup
if len(allPlayerNamesGlobal) > 0 { // Only run pass 2 if there are players to report
for _, match := range matches {
wgPass2.Add(1)
go updateLuaFileState(filepath.Join(cleanedRoot, match), &wgPass2, allPlayerNamesGlobal)
}
wgPass2.Wait()
logger.Info("Finished Pass 2: Lua states updated where applicable.")
} else {
logger.Info("Skipping Pass 2 as no players were found globally.")
}
// wgNsqWorkers.Wait() // Wait for all NSQ messages to be processed
wgSave.Wait()
logger.Info("All NSQ workers finished. Program complete.")
}
// Helper function to count total achievements for debugging
func countTotalAchievements(achMap map[string][]NSQMessage) int {
count := 0
for _, achList := range achMap {
count += len(achList)
}
return count
}
// extractPlayerAchievementsFromFile is for Pass 1
func extractPlayerAchievementsFromFile(path string, wg *sync.WaitGroup) {
log := logger.Default.WithPrefix(path)
log.Info("Extracting achievements")
defer wg.Done()
L := lua.NewState()
defer L.Close()
filestat, err := os.Stat(path)
if err != nil {
log.Error("error getting file stats: %v", err)
return
}
log.Info("File size: %.2f MB", float64(filestat.Size())/1024/1024)
log.Info("Running Lua file")
if err := L.DoFile(path); err != nil {
log.Error("error executing Lua file %q: %v", path, err)
return
}
log.Info("Getting Heimdall_Achievements")
heimdallAchievements := L.GetGlobal("Heimdall_Achievements")
if heimdallAchievements.Type() == lua.LTNil {
log.Warning("Heimdall_Achievements not found in %q. Skipping file.", path)
return
}
log.Info("Getting players table")
playersTableLua := L.GetField(heimdallAchievements, "players")
if playersTableLua.Type() == lua.LTNil {
log.Info("'players' table is nil in Heimdall_Achievements in %q. No player data to extract.", path)
return
}
log.Info("Casting players table")
playersTable, ok := playersTableLua.(*lua.LTable)
if !ok {
log.Warning("'players' field in Heimdall_Achievements is not a table in %q (type: %s). Skipping.", path, playersTableLua.Type().String())
return
}
var filePlayerAchievements []NSQMessage
var filePlayerNames = make(map[string]bool)
log.Info("Iterating over players")
counter := 0
playersTable.ForEach(func(playerNameLua lua.LValue, playerAchievementsLua lua.LValue) {
currentPlayerName := playerNameLua.String()
filePlayerNames[currentPlayerName] = true // Track name
achievementsTableLua, ok := playerAchievementsLua.(*lua.LTable)
if !ok {
log.Error("Achievements for player %s is not a table. Skipping achievements for this player.", currentPlayerName)
return
}
achievementsTableLua.ForEach(func(_ lua.LValue, achievementDataLua lua.LValue) {
achievementTable, ok := achievementDataLua.(*lua.LTable)
if !ok {
log.Error("Achievement data for player %s is not a table. Skipping this achievement.", currentPlayerName)
return
}
currentAchievement := NSQMessage{Name: currentPlayerName}
idVal := achievementTable.RawGetString("id")
if idVal.Type() == lua.LTNumber {
currentAchievement.ID = lua.LVAsString(idVal)
} else if idVal.Type() == lua.LTString {
currentAchievement.ID = idVal.String()
} else {
log.Warning("Missing or invalid 'id' (expected number or string) for achievement for player %s.", currentPlayerName)
}
dateVal := achievementTable.RawGetString("date")
if dateVal.Type() == lua.LTString {
currentAchievement.Date = dateVal.String()
} else {
log.Warning("Missing or invalid 'date' (expected string) for achievement for player %s.", currentPlayerName)
}
completedVal := achievementTable.RawGetString("completed")
if completedVal.Type() == lua.LTBool {
currentAchievement.Completed = lua.LVAsBool(completedVal)
} else {
log.Warning("Missing or invalid 'completed' (expected boolean) for achievement for player %s.", currentPlayerName)
}
if currentAchievement.ID != "" { // Ensure we have at least an ID before adding
filePlayerAchievements = append(filePlayerAchievements, currentAchievement)
}
counter++
if counter%2000 == 0 {
log.Info("Processed %d achievements", counter)
}
})
})
log.Info("Processed %d achievements", counter)
if len(filePlayerAchievements) > 0 || len(filePlayerNames) > 0 {
globalDataMutex.Lock()
for _, ach := range filePlayerAchievements {
allPlayersAchievementsGlobal[ach.Name] = append(allPlayersAchievementsGlobal[ach.Name], ach)
}
for name := range filePlayerNames {
allPlayerNamesGlobal[name] = true
}
globalDataMutex.Unlock()
log.Info("Players in file: %d. Achievements in file: %d.", len(filePlayerNames), len(filePlayerAchievements))
} else {
log.Info("No player data or names extracted")
}
}
// updateLuaFileState is for Pass 2
func updateLuaFileState(path string, wg *sync.WaitGroup, allKnownPlayerNames map[string]bool) {
log := logger.Default.WithPrefix(filepath.Base(path))
log.Info("Updating Lua state")
defer wg.Done()
L := lua.NewState()
defer L.Close()
if err := L.DoFile(path); err != nil {
log.Error("error executing Lua file %q: %v. Cannot update its state.", path, err)
return
}
heimdallAchievementsVal := L.GetGlobal("Heimdall_Achievements")
if heimdallAchievementsVal.Type() == lua.LTNil {
log.Warning("Heimdall_Achievements not found in %q after script execution. Cannot set 'alreadySeen' or clear 'players'.", path)
return
}
heimdallAchievementsTable, ok := heimdallAchievementsVal.(*lua.LTable)
if !ok {
log.Warning("Heimdall_Achievements in %q is not a table (type: %s). Cannot update.", path, heimdallAchievementsVal.Type().String())
return
}
luaAlreadySeen := L.NewTable()
for name := range allKnownPlayerNames {
luaAlreadySeen.RawSetString(name, lua.LTrue)
}
L.SetField(heimdallAchievementsTable, "alreadySeen", luaAlreadySeen)
log.Debug("Set Heimdall_Achievements.alreadySeen for %q with %d total player names.", path, len(allKnownPlayerNames))
L.SetField(heimdallAchievementsTable, "players", L.NewTable())
log.Debug("Cleared Heimdall_Achievements.players for %q.", path)
}
func NsqWorker(wg *sync.WaitGroup, messages <-chan NSQMessage) { // Changed to read-only channel
defer wg.Done()
for msg := range messages {
err := Publish(msg)
if err != nil {
logger.Warning("error publishing message for player %s, achievement ID %s: %v", msg.Name, msg.ID, err)
// Optionally, add retry logic or dead-letter queue here
continue
}
logger.Debug("Successfully published achievement for %s: ID %s", msg.Name, msg.ID)
}
}
func Publish(msg NSQMessage) error {
data := bytes.Buffer{}
err := json.NewEncoder(&data).Encode(msg)
if err != nil {
return err // Error encoding JSON
}
resp, err := http.Post(nsqEndpoint, "application/json", &data)
if err != nil {
return err // Error making HTTP POST request
}
defer resp.Body.Close() // Ensure body is closed
if resp.StatusCode != http.StatusOK {
// Read body for more details if not OK
bodyBytes, readErr := io.ReadAll(resp.Body)
if readErr != nil {
logger.Warning("Failed to read error response body from NSQ: %v", readErr)
}
return fmt.Errorf("nsq publish failed: status code %d, body: %s", resp.StatusCode, string(bodyBytes))
}
return nil
}