361 lines
10 KiB
Go
361 lines
10 KiB
Go
package main
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import (
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"bytes"
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"encoding/json"
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"flag"
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"fmt"
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"io"
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"net/http"
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"os"
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"path/filepath"
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"strings"
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"sync"
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_ "embed"
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logger "git.site.quack-lab.dev/dave/cylogger"
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"github.com/bmatcuk/doublestar/v4"
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lua "github.com/yuin/gopher-lua"
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)
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const nsqEndpoint = "https://nsq.site.quack-lab.dev/pub?topic=wowspy"
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const backendEndpoint = "https://sniffer-be.site.quack-lab.dev/achievements"
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var debug *bool
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var nsqWorkers = 32
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func main() {
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root := flag.String("root", ".", "Root workdir")
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debug = flag.Bool("d", false, "Debug")
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flag.Parse()
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logger.InitFlag()
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if *debug {
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logger.SetLevel(logger.LevelDebug) // Assuming LevelDebug is the correct constant for cylogger
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}
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logger.Info("Root: %q", *root)
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cleanedRoot := strings.Replace(*root, "~", os.Getenv("HOME"), 1)
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cleanedRoot, err := filepath.Abs(cleanedRoot)
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if err != nil {
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logger.Error("error getting absolute path: %v", err)
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return
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}
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cleanedRoot = filepath.Clean(cleanedRoot)
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cleanedRoot = strings.TrimSuffix(cleanedRoot, "/")
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logger.Info("Looking for Heimdall.lua in %q", cleanedRoot)
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matches, err := doublestar.Glob(os.DirFS(cleanedRoot), "**/Heimdall.lua")
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if err != nil {
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logger.Error("error matching Heimdall.lua: %v", err)
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return
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}
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logger.Info("Found %d Heimdall.lua files.", len(matches))
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if len(matches) == 0 {
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logger.Info("No Heimdall.lua files found. Exiting.")
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return
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}
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for i, match := range matches {
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matches[i] = filepath.Join(cleanedRoot, match)
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}
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luaStates := loadLuaStates(matches)
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achievements := loadAchievements(luaStates)
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wg := sync.WaitGroup{}
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wg.Add(1)
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// We can save the achievements to the database while doing something else unrelated
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go func() {
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defer wg.Done()
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saveAchievements(achievements)
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}()
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// saveAchievementsToSourceFiles(luaStates, achievements)
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wg.Wait()
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}
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func saveAchievementsToSourceFiles(luaStates *sync.Map, achievements *sync.Map) {
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wg := sync.WaitGroup{}
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luaStates.Range(func(k, v any) bool {
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path := k.(string)
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state := v.(*lua.LState)
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log := logger.Default.WithPrefix(path)
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log.Info("Clearing existing achievements")
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achievementTable := state.GetGlobal("Heimdall_Achievements")
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if achievementTable.Type() != lua.LTTable {
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achievementTable = &lua.LTable{}
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state.SetGlobal("Heimdall_Achievements", achievementTable)
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}
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log.Info("Clearing existing players table")
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emptyTable := &lua.LTable{}
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state.SetField(achievementTable, "players", emptyTable)
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log.Info("Updating seen table")
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seenTable := state.GetField(achievementTable, "alreadySeen")
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if seenTable.Type() != lua.LTTable {
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seenTable = &lua.LTable{}
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state.SetField(achievementTable, "alreadySeen", seenTable)
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}
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fixSource(path, achievements)
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return true
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})
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wg.Wait()
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}
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func fixSource(path string, achievements *sync.Map) {
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log := logger.Default.WithPrefix(path)
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log.Info("Reading source file")
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fileContent, err := os.ReadFile(path)
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if err != nil {
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logger.Error("Failed to read file: %v", err)
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return
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}
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strContent := string(fileContent)
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log.Info("Read %d bytes", len(strContent))
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strContent = removeAchievements(strContent)
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log.Info("Removed achievements, now %d bytes", len(strContent))
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strContent = addAlreadySeen(strContent, achievements)
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log.Info("Added alreadySeen, now %d bytes", len(strContent))
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log.Info("Writing file")
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err = os.WriteFile(path, []byte(strContent), 0644)
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if err != nil {
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logger.Error("Failed to write file: %v", err)
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return
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}
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log.Info("Done")
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}
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func removeAchievements(sourceContent string) string {
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lines := strings.Split(sourceContent, "\n")
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writeIndex := 0
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isInPlayers := false
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for _, line := range lines {
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if strings.HasPrefix(line, "\t[\"players\"] = {") {
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isInPlayers = true
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lines[writeIndex] = line
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writeIndex++
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continue
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}
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if isInPlayers && strings.HasPrefix(line, "\t}") {
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isInPlayers = false
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lines[writeIndex] = line
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writeIndex++
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continue
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}
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if !isInPlayers {
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lines[writeIndex] = line
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writeIndex++
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}
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}
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return strings.Join(lines[:writeIndex], "\n")
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}
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func addAlreadySeen(strContent string, achievements *sync.Map) string {
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lines := strings.Split(strContent, "\n")
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modifiedLines := make([]string, 0, len(lines))
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for _, line := range lines {
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if strings.HasPrefix(line, "\t[\"alreadySeen\"] = {") {
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modifiedLines = append(modifiedLines, line)
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achievements.Range(func(k, v any) bool {
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logger.Trace("Adding alreadySeen for %s", k)
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playerName := k.(string)
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modifiedLines = append(modifiedLines, fmt.Sprintf("\t\t[\"%s\"] = true,", playerName))
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return true
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})
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continue
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}
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modifiedLines = append(modifiedLines, line)
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}
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return strings.Join(modifiedLines, "\n")
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}
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func saveAchievements(achievements *sync.Map) {
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count := 0
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achievements.Range(func(k, v any) bool {
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playerName := k.(string)
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playerAchievements := v.(*[]NSQMessage)
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logger.Debug("Saving %d achievements for player %s", len(*playerAchievements), playerName)
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for _, ach := range *playerAchievements {
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Save(ach)
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}
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count++
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if count%1000 == 0 {
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logger.Info("Saved %d achievements", count)
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}
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return true
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})
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Flush()
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logger.Info("Saved %d achievements", count)
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}
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func loadLuaStates(matches []string) *sync.Map {
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wg := sync.WaitGroup{}
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fileLuaStates := &sync.Map{}
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for _, match := range matches {
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wg.Add(1)
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go func(path string) {
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defer wg.Done()
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log := logger.Default.WithPrefix(path)
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L := lua.NewState()
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filestat, err := os.Stat(match)
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if err != nil {
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log.Error("error getting file stats: %v", err)
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return
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}
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log.Info("File size: %.2f MB", float64(filestat.Size())/1024/1024)
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log.Info("Running Lua file")
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if err := L.DoFile(path); err != nil {
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log.Error("error executing Lua file %q: %v", path, err)
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return
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}
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log.Info("Lua file loaded")
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fileLuaStates.Store(match, L)
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}(match)
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}
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wg.Wait()
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return fileLuaStates
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}
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func loadAchievements(luaStates *sync.Map) *sync.Map {
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achievements := &sync.Map{}
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wg := sync.WaitGroup{}
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luaStates.Range(func(path, state any) bool {
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wg.Add(1)
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go func(path string, state *lua.LState) {
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log := logger.Default.WithPrefix(path)
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defer wg.Done()
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// We directly mutate achievements to avoid reducing and mapping later on
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// Removing 1 off of the x of the O(xn)
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loadStateAchievements(state, log, achievements)
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}(path.(string), state.(*lua.LState))
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return true
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})
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wg.Wait()
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return achievements
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}
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func loadStateAchievements(L *lua.LState, log *logger.Logger, achievements *sync.Map) {
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log.Info("Getting Heimdall_Achievements")
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heimdallAchievements := L.GetGlobal("Heimdall_Achievements")
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if heimdallAchievements.Type() == lua.LTNil {
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log.Warning("Heimdall_Achievements not found. Skipping file.")
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return
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}
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log.Info("Getting players table")
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playersTableLua := L.GetField(heimdallAchievements, "players")
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if playersTableLua.Type() == lua.LTNil {
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log.Info("'players' table is nil in Heimdall_Achievements. No player data to extract.")
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return
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}
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log.Info("Casting players table")
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playersTable, ok := playersTableLua.(*lua.LTable)
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if !ok {
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log.Warning("'players' field in Heimdall_Achievements is not a table. Skipping.")
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return
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}
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log.Info("Iterating over players")
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counter := 0
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playersTable.ForEach(func(playerNameLua lua.LValue, playerAchievementsLua lua.LValue) {
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currentPlayerName := playerNameLua.String()
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playerAchievements, _ := achievements.LoadOrStore(currentPlayerName, &[]NSQMessage{})
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playerAchievementsSlice := playerAchievements.(*[]NSQMessage)
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achievementsTableLua, ok := playerAchievementsLua.(*lua.LTable)
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if !ok {
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log.Error("Achievements for player %s is not a table. Skipping achievements for this player.", currentPlayerName)
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return
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}
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achievementsTableLua.ForEach(func(_ lua.LValue, achievementDataLua lua.LValue) {
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achievementTable, ok := achievementDataLua.(*lua.LTable)
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if !ok {
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log.Error("Achievement data for player %s is not a table. Skipping this achievement.", currentPlayerName)
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return
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}
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currentAchievement := NSQMessage{Name: currentPlayerName}
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idVal := achievementTable.RawGetString("id")
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if idVal.Type() == lua.LTNumber {
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currentAchievement.ID = lua.LVAsString(idVal)
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} else if idVal.Type() == lua.LTString {
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currentAchievement.ID = idVal.String()
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} else {
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log.Warning("Missing or invalid 'id' (expected number or string) for achievement for player %s.", currentPlayerName)
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}
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dateVal := achievementTable.RawGetString("date")
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if dateVal.Type() == lua.LTString {
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currentAchievement.Date = dateVal.String()
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} else {
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log.Warning("Missing or invalid 'date' (expected string) for achievement for player %s.", currentPlayerName)
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}
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completedVal := achievementTable.RawGetString("completed")
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if completedVal.Type() == lua.LTBool {
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currentAchievement.Completed = lua.LVAsBool(completedVal)
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} else {
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log.Warning("Missing or invalid 'completed' (expected boolean) for achievement for player %s.", currentPlayerName)
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}
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if currentAchievement.ID != "" { // Ensure we have at least an ID before adding
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// Will this change be reflected in the map...?
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*playerAchievementsSlice = append(*playerAchievementsSlice, currentAchievement)
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}
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counter++
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if counter%2000 == 0 {
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log.Info("Processed %d achievements", counter)
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}
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})
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})
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log.Info("Processed %d achievements", counter)
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achievements.Range(func(key, value any) bool {
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log.Trace("Player: %s, Achievements: %d", key, len(*value.(*[]NSQMessage)))
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return true
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})
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}
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// updateLuaFileState is for Pass 2
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func NsqWorker(wg *sync.WaitGroup, messages <-chan NSQMessage) { // Changed to read-only channel
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defer wg.Done()
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for msg := range messages {
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err := Publish(msg)
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if err != nil {
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logger.Warning("error publishing message for player %s, achievement ID %s: %v", msg.Name, msg.ID, err)
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// Optionally, add retry logic or dead-letter queue here
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continue
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}
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logger.Debug("Successfully published achievement for %s: ID %s", msg.Name, msg.ID)
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}
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}
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func Publish(msg NSQMessage) error {
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data := bytes.Buffer{}
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err := json.NewEncoder(&data).Encode(msg)
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if err != nil {
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return err // Error encoding JSON
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}
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resp, err := http.Post(nsqEndpoint, "application/json", &data)
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if err != nil {
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return err // Error making HTTP POST request
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}
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defer resp.Body.Close() // Ensure body is closed
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if resp.StatusCode != http.StatusOK {
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// Read body for more details if not OK
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bodyBytes, readErr := io.ReadAll(resp.Body)
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if readErr != nil {
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logger.Warning("Failed to read error response body from NSQ: %v", readErr)
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}
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return fmt.Errorf("nsq publish failed: status code %d, body: %s", resp.StatusCode, string(bodyBytes))
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}
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return nil
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}
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