Implement distributed messenger
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@@ -31,6 +31,7 @@ function shared.Network.Init()
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end
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shared.networkNodes = {}
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if false then shared.networkNodes[#shared.networkNodes+1] = UnitName("player") end
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for _, player in ipairs(Heimdall_Data.config.network.members) do
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if friends[player] then
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shared.networkNodes[#shared.networkNodes + 1] = player
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