Implement tag alerts
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@@ -27,6 +27,7 @@ function shared.MinimapTagger.Init()
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print(string.format("[%s] Alert offset: %d, %d", ModuleName, offsetx, offsety))
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end
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frame:Hide()
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frame:SetSize(iconSize, iconSize)
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frame:SetFrameStrata("HIGH")
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frame:SetFrameLevel(100)
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@@ -58,6 +59,7 @@ function shared.MinimapTagger.Init()
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frame:Show()
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end
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---@type Frame[]
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local alertFramePool = {}
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local alertFramePoolMaxSize = 20
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for i = 1, alertFramePoolMaxSize do
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@@ -78,18 +80,51 @@ function shared.MinimapTagger.Init()
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break
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end
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end
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if not frame and #alertFramePool >= alertFramePoolMaxSize then
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if not frame then
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if Heimdall_Data.config.minimapTagger.debug then
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print(string.format("[%s] Alert frame pool is full, skipping", ModuleName))
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print(string.format("[%s] Alert frame pool is full and could not get frame", ModuleName))
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end
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return
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end
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PlantFrame(x, y, frame)
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end
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---@type Frame[]
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local tagFramePool = {}
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local tagFramePoolMaxSize = 20
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for i = 1, tagFramePoolMaxSize do
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local frame = CreateFrame("Frame")
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frame:RegisterEvent("PLAYER_ENTERING_WORLD")
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frame.custom = { busy = false }
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local texture = frame:CreateTexture(nil, "ARTWORK")
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texture:SetAllPoints(frame)
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texture:SetTexture("Interface\\AddOns\\WeakAuras\\PowerAurasMedia\\Auras\\Aura11")
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table.insert(tagFramePool, frame)
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end
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---@param x number
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---@param y number
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local function PlantTag(x, y)
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local frame = nil
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for _, tagFrame in ipairs(tagFramePool) do
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if not tagFrame.custom.busy then
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frame = tagFrame
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break
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end
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end
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if not frame then
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if Heimdall_Data.config.minimapTagger.debug then
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print(string.format("[%s] Tag frame pool is full and could not get frame", ModuleName))
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end
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return
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end
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PlantFrame(x, y, frame)
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end
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local pauseUntil = 0
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local frame = CreateFrame("Frame")
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frame:RegisterEvent("WORLD_MAP_UPDATE")
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frame:SetScript("OnEvent", function(self, event, addon)
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if pauseUntil > GetTime() then return end
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pauseUntil = GetTime() + 1
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if not BattlefieldMinimap then
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if Heimdall_Data.config.minimapTagger.debug then
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print(string.format("[%s] BattlefieldMinimap not found", ModuleName))
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@@ -113,21 +148,12 @@ function shared.MinimapTagger.Init()
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BattlefieldMinimapBackground:Hide()
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BattlefieldMinimapCloseButton:Hide()
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BattlefieldMinimapCorner:Hide()
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BattlefieldMinimap:HookScript("OnShow", function(self)
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for i = 1, 10 do
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local x = math.random()
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local y = math.random()
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PlantAlert(x * 100, y * 100)
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end
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end)
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BattlefieldMinimap:HookScript("OnHide", function(self)
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for _, alertFrame in ipairs(alertFramePool) do
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alertFrame:Hide()
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alertFrame.custom.busy = false
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end
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end)
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BattlefieldMinimap:Hide()
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BattlefieldMinimap:Show()
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end)
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print("[Heimdall] MinimapTagger loaded")
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