Implement drawing alerts on map
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@@ -9,5 +9,79 @@ function shared.MinimapTagger.Init()
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if Heimdall_Data.config.minimapTagger.debug then
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print(string.format("[%s] Module initialized", ModuleName))
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end
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local alertFramePool = {}
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local alertFramePoolMaxSize = 20
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---@param x number
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---@param y number
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local function PlantAlert(x, y)
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local frame = nil
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for _, alertFrame in ipairs(alertFramePool) do
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if not alertFrame.custom.busy then
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frame = alertFrame
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break
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end
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end
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local w, h = BattlefieldMinimap:GetSize()
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w, h = w * BattlefieldMinimap:GetEffectiveScale(), h * BattlefieldMinimap:GetEffectiveScale()
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local maxSize = w > h and w or h
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if Heimdall_Data.config.minimapTagger.debug then
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print(string.format("[%s] Minimap size: %d", ModuleName, maxSize))
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end
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local iconSize = maxSize * 0.05
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x, y = x / 100, y / 100
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-- Could do with how... I have no idea, but this seems more accurate than without
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--x, y = x - 0.01, y - 0.01
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local offsetx, offsety = w * x, h * y
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if Heimdall_Data.config.minimapTagger.debug then
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print(string.format("[%s] Alert position: %d, %d", ModuleName, x, y))
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print(string.format("[%s] Alert offset: %d, %d", ModuleName, offsetx, offsety))
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end
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if not frame then
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if Heimdall_Data.config.minimapTagger.debug then
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print(string.format("[%s] Creating new alert frame", ModuleName))
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end
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frame = CreateFrame("Frame")
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frame:SetSize(iconSize, iconSize)
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frame:SetFrameStrata("HIGH")
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frame:SetFrameLevel(100)
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frame.custom = { busy = true }
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local alertFrameTexture = frame:CreateTexture(nil, "ARTWORK")
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alertFrameTexture:SetAllPoints(frame)
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alertFrameTexture:SetColorTexture(1, 0, 0, 0.5)
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alertFrameTexture:SetTexture("Interface\\AddOns\\WeakAuras\\PowerAurasMedia\\Auras\\Aura27")
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table.insert(alertFramePool, frame)
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if Heimdall_Data.config.minimapTagger.debug then
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print(string.format("[%s] Alert frame created, pool size: %d", ModuleName, #alertFramePool))
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end
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end
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frame:SetPoint("CENTER", BattlefieldMinimap, "TOPLEFT", offsetx, -offsety)
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end
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local frame = CreateFrame("Frame")
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frame:RegisterEvent("PLAYER_ENTERING_WORLD")
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frame:SetScript("OnEvent", function(self, event, addon)
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if not BattlefieldMinimap then
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if Heimdall_Data.config.minimapTagger.debug then
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print(string.format("[%s] BattlefieldMinimap not found", ModuleName))
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end
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return
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end
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--local scale = Heimdall_Data.config.minimapTagger.scale
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local scale = 4
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BattlefieldMinimap:SetScale(scale)
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BattlefieldMinimap:SetMovable(true)
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BattlefieldMinimap:EnableMouse(true)
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BattlefieldMinimap:RegisterForDrag("LeftButton")
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BattlefieldMinimap:SetScript("OnDragStart", function(self) self:StartMoving() end)
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BattlefieldMinimap:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end)
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BattlefieldMinimapBackground:Hide()
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BattlefieldMinimapCloseButton:Hide()
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BattlefieldMinimapCorner:Hide()
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end)
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print("[Heimdall] MinimapTagger loaded")
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end
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