Implement drawing alerts on map

This commit is contained in:
2025-01-09 11:30:13 +01:00
parent cb6680304f
commit 25959be98f

View File

@@ -9,5 +9,79 @@ function shared.MinimapTagger.Init()
if Heimdall_Data.config.minimapTagger.debug then
print(string.format("[%s] Module initialized", ModuleName))
end
local alertFramePool = {}
local alertFramePoolMaxSize = 20
---@param x number
---@param y number
local function PlantAlert(x, y)
local frame = nil
for _, alertFrame in ipairs(alertFramePool) do
if not alertFrame.custom.busy then
frame = alertFrame
break
end
end
local w, h = BattlefieldMinimap:GetSize()
w, h = w * BattlefieldMinimap:GetEffectiveScale(), h * BattlefieldMinimap:GetEffectiveScale()
local maxSize = w > h and w or h
if Heimdall_Data.config.minimapTagger.debug then
print(string.format("[%s] Minimap size: %d", ModuleName, maxSize))
end
local iconSize = maxSize * 0.05
x, y = x / 100, y / 100
-- Could do with how... I have no idea, but this seems more accurate than without
--x, y = x - 0.01, y - 0.01
local offsetx, offsety = w * x, h * y
if Heimdall_Data.config.minimapTagger.debug then
print(string.format("[%s] Alert position: %d, %d", ModuleName, x, y))
print(string.format("[%s] Alert offset: %d, %d", ModuleName, offsetx, offsety))
end
if not frame then
if Heimdall_Data.config.minimapTagger.debug then
print(string.format("[%s] Creating new alert frame", ModuleName))
end
frame = CreateFrame("Frame")
frame:SetSize(iconSize, iconSize)
frame:SetFrameStrata("HIGH")
frame:SetFrameLevel(100)
frame.custom = { busy = true }
local alertFrameTexture = frame:CreateTexture(nil, "ARTWORK")
alertFrameTexture:SetAllPoints(frame)
alertFrameTexture:SetColorTexture(1, 0, 0, 0.5)
alertFrameTexture:SetTexture("Interface\\AddOns\\WeakAuras\\PowerAurasMedia\\Auras\\Aura27")
table.insert(alertFramePool, frame)
if Heimdall_Data.config.minimapTagger.debug then
print(string.format("[%s] Alert frame created, pool size: %d", ModuleName, #alertFramePool))
end
end
frame:SetPoint("CENTER", BattlefieldMinimap, "TOPLEFT", offsetx, -offsety)
end
local frame = CreateFrame("Frame")
frame:RegisterEvent("PLAYER_ENTERING_WORLD")
frame:SetScript("OnEvent", function(self, event, addon)
if not BattlefieldMinimap then
if Heimdall_Data.config.minimapTagger.debug then
print(string.format("[%s] BattlefieldMinimap not found", ModuleName))
end
return
end
--local scale = Heimdall_Data.config.minimapTagger.scale
local scale = 4
BattlefieldMinimap:SetScale(scale)
BattlefieldMinimap:SetMovable(true)
BattlefieldMinimap:EnableMouse(true)
BattlefieldMinimap:RegisterForDrag("LeftButton")
BattlefieldMinimap:SetScript("OnDragStart", function(self) self:StartMoving() end)
BattlefieldMinimap:SetScript("OnDragStop", function(self) self:StopMovingOrSizing() end)
BattlefieldMinimapBackground:Hide()
BattlefieldMinimapCloseButton:Hide()
BattlefieldMinimapCorner:Hide()
end)
print("[Heimdall] MinimapTagger loaded")
end