Fix setting text to nil
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@@ -420,7 +420,7 @@ function shared.Config.Init()
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end
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--spotterEnableButton:SetChecked(Heimdall_Data.config.spotter.enabled)
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local spotterEnableButtonLabel = button:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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spotterEnableButtonLabel:SetText(text)
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spotterEnableButtonLabel:SetText(text or "")
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spotterEnableButtonLabel:SetAllPoints(button)
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return button
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end
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@@ -458,7 +458,7 @@ function shared.Config.Init()
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editBox:SetScript("OnEnterPressed", function() editBox:ClearFocus() end)
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editBox:SetScript("OnEscapePressed", function() editBox:ClearFocus() end)
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editBox:SetScript("OnEditFocusLost", function() onDone(editBox) end)
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editBox:SetText(initialValue)
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editBox:SetText(initialValue or "")
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container:Add(textFrame, 1, 1)
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container:Add(editBox, 2, 1)
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textElement:SetPoint("TOPLEFT", textFrame, "TOPLEFT", 2, -2)
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@@ -495,7 +495,7 @@ function shared.Config.Init()
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editBox:SetAllPoints(editBoxFrame)
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editBox:SetAutoFocus(false)
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editBox:SetFontObject("GameFontNormal")
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editBox:SetText(initialValue)
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editBox:SetText(initialValue or "")
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editBox:SetTextInsets(6, 6, 6, 6)
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editBox:SetMultiLine(true)
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editBox:SetSize(280, 100)
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