Rework grid to have infinite rows
This commit is contained in:
@@ -4,27 +4,24 @@ local addonname, shared = ...
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---@class GridFrame
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---@class GridFrame
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---@field name string
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---@field name string
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---@field rows number
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---@field columns number
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---@field columns number
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---@field frame Frame
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---@field frame Frame
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---@field cellWidth number
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---@field cellWidth number
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---@field cellHeight number
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---@field cellHeight number
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---@field occupancy table<number, table<number, boolean>>
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---@field columnCursors table<number, number>
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GridFrame = {
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GridFrame = {
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---@param name string
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---@param name string
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---@param parent Frame
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---@param parent Frame
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---@param rows number
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---@param columns number
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---@param columns number
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---@param size {w: number, h:number}?
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---@param cellHeight number
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---@param size {w: number, h:number}
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---@return GridFrame
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---@return GridFrame
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new = function(name, parent, rows, columns, size)
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new = function(name, parent, columns, cellHeight, size)
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local self = setmetatable({}, {
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local self = setmetatable({}, {
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__index = GridFrame
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__index = GridFrame
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})
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})
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size = size or {}
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self.frame = CreateFrame("Frame", name, parent)
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self.frame = CreateFrame("Frame", name, parent)
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self.frame:SetWidth(columns * 128)
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self.frame:SetSize(size.w, size.h)
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self.frame:SetHeight(rows * 128)
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self.frame:SetPoint("CENTER", UIParent, "CENTER")
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self.frame:SetPoint("CENTER", UIParent, "CENTER")
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self.frame:SetBackdrop({
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self.frame:SetBackdrop({
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bgFile = "Interface/Tooltips/UI-Tooltip-Background",
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bgFile = "Interface/Tooltips/UI-Tooltip-Background",
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@@ -33,19 +30,13 @@ GridFrame = {
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})
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})
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self.frame:SetBackdropColor(0, 0, 0, 0.8)
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self.frame:SetBackdropColor(0, 0, 0, 0.8)
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self.frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
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self.frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
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if size.w then self.frame:SetWidth(size.w) end
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if size.h then self.frame:SetHeight(size.h) end
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self.rows = rows
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self.columns = columns
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self.columns = columns
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self.cellWidth = self.frame:GetWidth() / columns
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self.cellWidth = self.frame:GetWidth() / columns
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self.cellHeight = self.frame:GetHeight() / rows
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self.cellHeight = cellHeight
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self.occupancy = {}
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self.columnCursors = {}
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for row = 1, rows do
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for i = 1, columns do
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self.occupancy[row] = {}
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self.columnCursors[i] = 0
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for column = 1, columns do
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self.occupancy[row][column] = false
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end
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end
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end
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return self
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return self
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end,
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end,
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@@ -54,45 +45,64 @@ GridFrame = {
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---@param rowspan number
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---@param rowspan number
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---@param colspan number
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---@param colspan number
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Add = function(self, frame, rowspan, colspan)
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Add = function(self, frame, rowspan, colspan)
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for row = 1, self.rows do
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colspan = math.min(colspan, self.columns)
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for col = 1, self.columns do
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if not self.occupancy[row][col] then
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local bestStartColumn = nil
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local canPlace = true
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local bestMaxY = math.huge
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for r = row, row + rowspan - 1 do
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for c = col, col + colspan - 1 do
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for startColumn = 1, self.columns - colspan + 1 do
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if not self.occupancy[r] or self.occupancy[r][c] then
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local currentMaxY = 0
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canPlace = false
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for c = startColumn, startColumn + colspan - 1 do
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break
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currentMaxY = math.max(currentMaxY, self.columnCursors[c])
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end
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end
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if not canPlace then break end
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if currentMaxY < bestMaxY then
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end
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bestMaxY = currentMaxY
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end
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bestStartColumn = startColumn
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if canPlace then
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local x = (col - 1) * self.cellWidth
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local y = -(row - 1) * self.cellHeight
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print(string.format("frame:SetWidth(%d)", self.cellWidth * colspan))
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print(string.format("frame:SetHeight(%d)", self.cellHeight * rowspan))
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frame:SetWidth(self.cellWidth * colspan)
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frame:SetHeight(self.cellHeight * rowspan)
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frame:SetPoint("TOPLEFT", self.frame, "TOPLEFT", x, y)
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frame:SetParent(self.frame)
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for r = row, row + rowspan - 1 do
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for c = col, col + colspan - 1 do
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self.occupancy[r][c] = true
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end
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end
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return
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end
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end
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end
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end
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end
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end
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print("No available space in the grid.")
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if bestStartColumn then
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local x = (bestStartColumn - 1) * self.cellWidth
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local y = -bestMaxY
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frame:SetWidth(self.cellWidth * colspan)
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frame:SetHeight(self.cellHeight * rowspan)
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frame:SetPoint("TOPLEFT", self.frame, "TOPLEFT", x, y)
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for c = bestStartColumn, bestStartColumn + colspan - 1 do
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self.columnCursors[c] = self.columnCursors[c] + self.cellHeight * rowspan
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end
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else
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print("No available space in the grid.")
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end
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end
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end
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}
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}
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local configFrame = GridFrame.new("HeimdallConfig", UIParent, 60, 12, { w = 512, h = 512 + 256 })
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local configFrame = GridFrame.new("HeimdallConfig",
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UIParent,
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6, 32,
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{ w = 512, h = 512 + 256 })
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local colors = {
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{ 1, 0, 0, 1 },
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{ 0, 1, 0, 1 },
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{ 0, 0, 1, 1 },
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{ 1, 1, 0, 1 },
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{ 1, 0, 1, 1 },
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{ 0, 1, 1, 1 },
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{ 1, 1, 1, 1 },
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}
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for i = 1, 100 do
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local frame = CreateFrame("Frame", "HeimdallConfigFrame" .. i, UIParent)
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frame:SetBackdrop({
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bgFile = "Interface/Tooltips/UI-Tooltip-Background",
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tileSize = 64,
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tile = true
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})
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frame:SetBackdropColor(unpack(colors[i % #colors + 1]))
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frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
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configFrame:Add(frame, 1, 12)
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end
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---@diagnostic disable-next-line: missing-fields
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---@diagnostic disable-next-line: missing-fields
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shared.Config = {}
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shared.Config = {}
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function shared.Config.Init()
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function shared.Config.Init()
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@@ -202,26 +212,25 @@ function shared.Config.Init()
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local title = configFrame.frame:CreateFontString(nil, "ARTWORK", "GameFontNormal")
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local title = configFrame.frame:CreateFontString(nil, "ARTWORK", "GameFontNormal")
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title:SetText("Heimdall Config")
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title:SetText("Heimdall Config")
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configFrame:Add(title, 1, 12)
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--configFrame:Add(title, 1, 12)
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local spotterConfigFrame = GridFrame.new("HeimdallSpotterConfig", configFrame.frame, 12, 12)
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-- local spotterConfigFrame = GridFrame.new("HeimdallSpotterConfig", configFrame.frame, 12, 12)
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configFrame:Add(spotterConfigFrame.frame, 12, 6)
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-- --configFrame:Add(spotterConfigFrame.frame, 12, 6)
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spotterConfigFrame:SetPoint("TOPLEFT", configFrame, "TOPLEFT", 8, -24)
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-- spotterConfigFrame.frame:SetBackdrop({
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spotterConfigFrame:SetBackdrop({
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-- bgFile = "Interface/Tooltips/UI-Tooltip-Background",
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bgFile = "Interface/Tooltips/UI-Tooltip-Background",
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-- edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
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edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
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-- tile = true,
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tile = true,
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-- tileSize = 4,
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tileSize = 4,
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-- edgeSize = 4,
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edgeSize = 4,
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-- insets = {
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insets = {
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-- left = 4,
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left = 4,
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-- right = 4,
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right = 4,
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-- top = 4,
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top = 4,
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-- bottom = 4
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bottom = 4
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-- }
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}
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-- })
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})
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-- spotterConfigFrame.frame:SetBackdropColor(0, 0, 0, 0.8)
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spotterConfigFrame:SetBackdropColor(0, 0, 0, 0.8)
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-- spotterConfigFrame.frame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
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spotterConfigFrame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
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--local spotterEnableButton = BasicButton("HeimdallSpotterEnable", spotterConfigFrame, "Enable Spotter",
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--local spotterEnableButton = BasicButton("HeimdallSpotterEnable", spotterConfigFrame, "Enable Spotter",
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-- function(state)
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-- function(state)
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