Refactor Heimdall modules to improve structure and clarity, including AchievementSniffer, BonkDetector, Bully, Commander, and Config.
This commit is contained in:
@@ -74,220 +74,221 @@ local Achievements = {
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12448,
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}
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---@diagnostic disable-next-line: missing-fields
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shared.AchievementSniffer = {}
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function shared.AchievementSniffer.Init()
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if Heimdall_Data.config.achievementSniffer.debug then
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print(string.format("[%s] Module initialized", ModuleName))
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end
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local guidMap = {}
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---@class AchievementData
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---@field id number
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---@field date string
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---@field completed boolean
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---@class Heimdall_Achievements
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---@field players table<string, table<number, AchievementData>>
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---@field alreadySeen table<string, boolean>
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---@field rescan boolean
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if not Heimdall_Achievements then Heimdall_Achievements = {} end
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if not Heimdall_Achievements.players then Heimdall_Achievements.players = {} end
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if not Heimdall_Achievements.alreadySeen then Heimdall_Achievements.alreadySeen = {} end
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--local framePool = {}
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--for i = 1, 40 do
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-- local frame = CreateFrame("Frame", "HeimdallAchievementSnifferNameplate" .. i, UIParent)
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-- local texture = frame:CreateTexture(nil, "ARTWORK")
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-- texture:SetAllPoints(frame)
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-- texture:SetTexture(TextureRoot .. Heimdall_Data.config.achievementSniffer.texture)
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-- frame.texture = texture
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-- frame:Hide()
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-- table.insert(framePool, frame)
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--end
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---@param name string
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---@return boolean
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local function ShouldInspect(name)
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local should = false
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if not Heimdall_Achievements.players[name] then
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if Heimdall_Data.config.achievementSniffer.debug then
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print(string.format("[%s] Player %s does not have prior achievement data", ModuleName, name))
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end
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should = true
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end
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if Heimdall_Achievements.alreadySeen[name] then
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if Heimdall_Data.config.achievementSniffer.debug then
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print(string.format("[%s] Player %s has already been seen", ModuleName, name))
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end
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-- Save some memory
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Heimdall_Achievements.players[name] = nil
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should = false
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end
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if Heimdall_Data.config.achievementSniffer.rescan then
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if Heimdall_Data.config.achievementSniffer.debug then
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print(string.format("[%s] Rescan is enabled", ModuleName))
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end
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should = true
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end
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return should
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end
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-- It's not working well AT ALL
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-- I don't know how to do it better
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-- It simply just does not work...
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--local function UpdateFrames()
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-- for i, frame in ipairs(framePool) do
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-- local unit = "nameplate" .. i
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-- if not UnitExists(unit) then
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-- --if Heimdall_Data.config.achievementSniffer.debug then
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-- -- print(string.format("[%s] Unit %s does not exist, hiding frame", ModuleName, unit))
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-- --end
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-- frame:Hide()
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-- else
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-- --local unitFrame = _G[string.format("ElvUI_NamePlate%dHealthBar", i)]
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-- local unitFrame = _G[string.format("NamePlate%d", i)]
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-- if unitFrame == nil then
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-- if Heimdall_Data.config.achievementSniffer.debug then
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-- print(string.format("[%s] Unit frame for %s not found", ModuleName, unit))
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-- end
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-- frame:Hide()
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-- else
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-- local unitName = UnitName(unit)
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-- if Heimdall_Data.config.achievementSniffer.debug then
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-- print(string.format("[%s] Unit frame found for %s (%s)", ModuleName, unit, unitName))
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-- end
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-- frame:Show()
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-- frame:SetSize(32, 32)
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-- frame:SetFrameStrata("HIGH")
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-- frame:SetFrameLevel(100)
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-- frame:SetScale(Heimdall_Data.config.achievementSniffer.iconScale)
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-- frame.texture:SetTexture(TextureRoot .. Heimdall_Data.config.achievementSniffer.texture)
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-- frame:SetPoint("CENTER", unitFrame, "CENTER",
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-- Heimdall_Data.config.achievementSniffer.offsetX,
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-- Heimdall_Data.config.achievementSniffer.offsetY)
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-- frame:SetParent(unitFrame)
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-- frame:SetAlpha(1)
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-- local exists = ShouldInspect(unitName)
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-- if exists then
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-- frame.texture:SetVertexColor(1, 0, 0, 1)
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-- else
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-- frame.texture:SetVertexColor(0, 1, 0, 1)
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-- end
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-- if Heimdall_Data.config.achievementSniffer.debug then
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-- print(string.format("[%s] Frame updated for %s", ModuleName, unitName))
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-- end
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-- end
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-- end
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-- end
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--end
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---@param unit string
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local function TryInspect(unit)
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local targetPlayer = UnitIsPlayer(unit)
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if not targetPlayer then return end
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local targetName = UnitName(unit)
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local targetGuid = UnitGUID(unit)
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guidMap[targetGuid] = targetName
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if not ShouldInspect(targetName) then
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if Heimdall_Data.config.achievementSniffer.debug then
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print(string.format("[%s] Not inspecting player: %s", ModuleName, targetName))
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end
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return
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end
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local canInspect = CheckInteractDistance(unit, 1)
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if canInspect then
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if Heimdall_Data.config.achievementSniffer.debug then
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print(string.format("[%s] Inspecting player: %s", ModuleName, targetName))
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end
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SetAchievementComparisonUnit(unit)
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else
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if Heimdall_Data.config.achievementSniffer.debug then
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print(string.format("[%s] Cannot inspect player (too far?): %s", ModuleName, targetName))
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end
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end
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end
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---@param name string
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local function Scan(name)
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---@class AchievementSniffer
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shared.AchievementSniffer = {
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Init = function()
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if Heimdall_Data.config.achievementSniffer.debug then
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print(string.format("[%s] Scanning achievements for %s", ModuleName, name))
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print(string.format("[%s] Module initialized", ModuleName))
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end
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Heimdall_Achievements.players[name] = {}
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for i, aid in ipairs(Achievements) do
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local completed, month, day, year = GetAchievementComparisonInfo(aid)
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if completed then
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---@type string
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local yearstr = "" .. year
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if year < 100 then yearstr = "20" .. year end
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local guidMap = {}
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local date = string.format("%04d-%02d-%02d", yearstr, month, day)
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---@class AchievementData
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---@field id number
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---@field date string
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---@field completed boolean
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local data = {
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id = aid,
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date = date,
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completed = completed,
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}
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---@class Heimdall_Achievements
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---@field players table<string, table<number, AchievementData>>
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---@field alreadySeen table<string, boolean>
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---@field rescan boolean
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if not Heimdall_Achievements then Heimdall_Achievements = {} end
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if not Heimdall_Achievements.players then Heimdall_Achievements.players = {} end
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if not Heimdall_Achievements.alreadySeen then Heimdall_Achievements.alreadySeen = {} end
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--local framePool = {}
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--for i = 1, 40 do
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-- local frame = CreateFrame("Frame", "HeimdallAchievementSnifferNameplate" .. i, UIParent)
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-- local texture = frame:CreateTexture(nil, "ARTWORK")
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-- texture:SetAllPoints(frame)
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-- texture:SetTexture(TextureRoot .. Heimdall_Data.config.achievementSniffer.texture)
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-- frame.texture = texture
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-- frame:Hide()
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-- table.insert(framePool, frame)
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--end
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---@param name string
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---@return boolean
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local function ShouldInspect(name)
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local should = false
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if not Heimdall_Achievements.players[name] then
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if Heimdall_Data.config.achievementSniffer.debug then
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print(string.format("[%s] Achievement %d completed on %s", ModuleName, aid, date))
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print(string.format("[%s] Player %s does not have prior achievement data", ModuleName, name))
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end
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should = true
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end
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if Heimdall_Achievements.alreadySeen[name] then
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if Heimdall_Data.config.achievementSniffer.debug then
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print(string.format("[%s] Player %s has already been seen", ModuleName, name))
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end
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-- Save some memory
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Heimdall_Achievements.players[name] = nil
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should = false
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end
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if Heimdall_Data.config.achievementSniffer.rescan then
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if Heimdall_Data.config.achievementSniffer.debug then
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print(string.format("[%s] Rescan is enabled", ModuleName))
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end
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should = true
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end
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return should
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end
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-- It's not working well AT ALL
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-- I don't know how to do it better
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-- It simply just does not work...
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--local function UpdateFrames()
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-- for i, frame in ipairs(framePool) do
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-- local unit = "nameplate" .. i
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-- if not UnitExists(unit) then
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-- --if Heimdall_Data.config.achievementSniffer.debug then
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-- -- print(string.format("[%s] Unit %s does not exist, hiding frame", ModuleName, unit))
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-- --end
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-- frame:Hide()
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-- else
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-- --local unitFrame = _G[string.format("ElvUI_NamePlate%dHealthBar", i)]
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-- local unitFrame = _G[string.format("NamePlate%d", i)]
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-- if unitFrame == nil then
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-- if Heimdall_Data.config.achievementSniffer.debug then
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-- print(string.format("[%s] Unit frame for %s not found", ModuleName, unit))
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-- end
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-- frame:Hide()
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-- else
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-- local unitName = UnitName(unit)
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-- if Heimdall_Data.config.achievementSniffer.debug then
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-- print(string.format("[%s] Unit frame found for %s (%s)", ModuleName, unit, unitName))
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-- end
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-- frame:Show()
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-- frame:SetSize(32, 32)
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-- frame:SetFrameStrata("HIGH")
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-- frame:SetFrameLevel(100)
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-- frame:SetScale(Heimdall_Data.config.achievementSniffer.iconScale)
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-- frame.texture:SetTexture(TextureRoot .. Heimdall_Data.config.achievementSniffer.texture)
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-- frame:SetPoint("CENTER", unitFrame, "CENTER",
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-- Heimdall_Data.config.achievementSniffer.offsetX,
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-- Heimdall_Data.config.achievementSniffer.offsetY)
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-- frame:SetParent(unitFrame)
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-- frame:SetAlpha(1)
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-- local exists = ShouldInspect(unitName)
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-- if exists then
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-- frame.texture:SetVertexColor(1, 0, 0, 1)
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-- else
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-- frame.texture:SetVertexColor(0, 1, 0, 1)
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-- end
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-- if Heimdall_Data.config.achievementSniffer.debug then
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-- print(string.format("[%s] Frame updated for %s", ModuleName, unitName))
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-- end
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-- end
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-- end
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-- end
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--end
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---@param unit string
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local function TryInspect(unit)
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local targetPlayer = UnitIsPlayer(unit)
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if not targetPlayer then return end
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local targetName = UnitName(unit)
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local targetGuid = UnitGUID(unit)
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guidMap[targetGuid] = targetName
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if not ShouldInspect(targetName) then
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if Heimdall_Data.config.achievementSniffer.debug then
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print(string.format("[%s] Not inspecting player: %s", ModuleName, targetName))
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end
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return
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end
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local canInspect = CheckInteractDistance(unit, 1)
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if canInspect then
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if Heimdall_Data.config.achievementSniffer.debug then
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print(string.format("[%s] Inspecting player: %s", ModuleName, targetName))
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end
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SetAchievementComparisonUnit(unit)
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else
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if Heimdall_Data.config.achievementSniffer.debug then
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print(string.format("[%s] Cannot inspect player (too far?): %s", ModuleName, targetName))
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end
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Heimdall_Achievements.players[name][aid] = data
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end
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end
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--UpdateFrames()
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end
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local nameplateFrame = CreateFrame("Frame")
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nameplateFrame:RegisterEvent("NAME_PLATE_UNIT_ADDED")
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nameplateFrame:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
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nameplateFrame:SetScript("OnEvent", function(self, event, unit)
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if not Heimdall_Data.config.achievementSniffer.enabled then return end
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if Heimdall_Data.config.achievementSniffer.debug then
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print(string.format("[%s] Event triggered: %s for unit: %s", ModuleName, event, unit))
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end
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if event == "NAME_PLATE_UNIT_ADDED" then TryInspect(unit) end
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--UpdateFrames()
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end)
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local inspectFrame = CreateFrame("Frame")
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inspectFrame:RegisterEvent("INSPECT_ACHIEVEMENT_READY")
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inspectFrame:SetScript("OnEvent", function(self, event, guid)
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if not Heimdall_Data.config.achievementSniffer.enabled then return end
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local name = guidMap[guid]
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if not name then
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---@param name string
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local function Scan(name)
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if Heimdall_Data.config.achievementSniffer.debug then
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print(string.format("[%s] No name found for guid: %s", ModuleName, guid))
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print(string.format("[%s] Scanning achievements for %s", ModuleName, name))
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end
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return
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end
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if Heimdall_Data.config.achievementSniffer.debug then
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print(string.format("[%s] Event triggered: %s for player: %s", ModuleName, event, name))
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end
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Scan(name)
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end)
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Heimdall_Achievements.players[name] = {}
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for i, aid in ipairs(Achievements) do
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local completed, month, day, year = GetAchievementComparisonInfo(aid)
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if completed then
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---@type string
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local yearstr = "" .. year
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if year < 100 then yearstr = "20" .. year end
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local function Tick()
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C_Timer.NewTimer(Heimdall_Data.config.achievementSniffer.scanInterval, Tick)
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if not Heimdall_Data.config.achievementSniffer.enabled then return end
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local date = string.format("%04d-%02d-%02d", yearstr, month, day)
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if Heimdall_Data.config.achievementSniffer.debug then
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print(string.format("[%s] Scanning achievements for everyone on screen", ModuleName))
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end
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for i = 1, 40 do
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local unit = "nameplate" .. i
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if UnitExists(unit) then
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TryInspect(unit)
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--else
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-- if Heimdall_Data.config.achievementSniffer.debug then
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-- print(string.format("[%s] Unit %s does not exist, nothing to inspect", ModuleName, unit))
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-- end
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local data = {
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id = aid,
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date = date,
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completed = completed,
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}
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if Heimdall_Data.config.achievementSniffer.debug then
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print(string.format("[%s] Achievement %d completed on %s", ModuleName, aid, date))
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end
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Heimdall_Achievements.players[name][aid] = data
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end
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end
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--UpdateFrames()
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end
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--UpdateFrames()
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end
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Tick()
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print("[Heimdall] AchievementSniffer loaded")
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end
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local nameplateFrame = CreateFrame("Frame")
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nameplateFrame:RegisterEvent("NAME_PLATE_UNIT_ADDED")
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nameplateFrame:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
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nameplateFrame:SetScript("OnEvent", function(self, event, unit)
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if not Heimdall_Data.config.achievementSniffer.enabled then return end
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if Heimdall_Data.config.achievementSniffer.debug then
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print(string.format("[%s] Event triggered: %s for unit: %s", ModuleName, event, unit))
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end
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if event == "NAME_PLATE_UNIT_ADDED" then TryInspect(unit) end
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--UpdateFrames()
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end)
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local inspectFrame = CreateFrame("Frame")
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inspectFrame:RegisterEvent("INSPECT_ACHIEVEMENT_READY")
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inspectFrame:SetScript("OnEvent", function(self, event, guid)
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if not Heimdall_Data.config.achievementSniffer.enabled then return end
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local name = guidMap[guid]
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if not name then
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if Heimdall_Data.config.achievementSniffer.debug then
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print(string.format("[%s] No name found for guid: %s", ModuleName, guid))
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end
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return
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end
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if Heimdall_Data.config.achievementSniffer.debug then
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print(string.format("[%s] Event triggered: %s for player: %s", ModuleName, event, name))
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end
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Scan(name)
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end)
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local function Tick()
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C_Timer.NewTimer(Heimdall_Data.config.achievementSniffer.scanInterval, Tick)
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if not Heimdall_Data.config.achievementSniffer.enabled then return end
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if Heimdall_Data.config.achievementSniffer.debug then
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print(string.format("[%s] Scanning achievements for everyone on screen", ModuleName))
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end
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for i = 1, 40 do
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local unit = "nameplate" .. i
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if UnitExists(unit) then
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TryInspect(unit)
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--else
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-- if Heimdall_Data.config.achievementSniffer.debug then
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-- print(string.format("[%s] Unit %s does not exist, nothing to inspect", ModuleName, unit))
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-- end
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end
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end
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--UpdateFrames()
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end
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Tick()
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print("[Heimdall] AchievementSniffer loaded")
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end,
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}
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Block a user