Rework duel detectioner
The prevoius implementation was so stupid...
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@@ -7,6 +7,7 @@ local addonname, data = ...
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-- Take last N seconds of combatlog into account ie. count who does damage to who
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-- Maybe even make an alert when someone does too much damage to someone else...
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-- But that would not be trivial as of now, I can't think of a way to do it sensibly
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-- TODO: Implement auto grouping via agent, maybe find "+" or something
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local function init()
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---@class Heimdall_Data
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@@ -148,7 +149,7 @@ local function init()
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doWhisper = data.GetOrDefault(Heimdall_Data, { "config", "deathReporter", "doWhisper" }, true),
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notifyChannel = data.GetOrDefault(Heimdall_Data, { "config", "deathReporter", "notifyChannel" }, "Agent"),
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zoneOverride = data.GetOrDefault(Heimdall_Data, { "config", "deathReporter", "zoneOverride" }, nil),
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duelThrottle = data.GetOrDefault(Heimdall_Data, { "config", "deathReporter", "duelThrottle" }, 2),
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duelThrottle = data.GetOrDefault(Heimdall_Data, { "config", "deathReporter", "duelThrottle" }, 5),
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},
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whisperNotify = data.GetOrDefault(Heimdall_Data, { "config", "whisperNotify" }, {
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"Extazyk",
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