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@@ -31,14 +31,14 @@ function shared.Spotter.Init()
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if Heimdall_Data.config.spotter.debug then
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print(string.format("[%s] Checking notification criteria for %s (%s)", ModuleName, name, faction))
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end
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if Heimdall_Data.config.agents[name] then
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if Heimdall_Data.config.agents[name] then
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if Heimdall_Data.config.spotter.debug then
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print(string.format("[%s] Skipping agent: %s", ModuleName, name))
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end
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return false
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return false
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end
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if Heimdall_Data.config.spotter.stinky then
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if Heimdall_Data.config.stinkies[name] then
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if Heimdall_Data.config.spotter.debug then
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@@ -47,7 +47,7 @@ function shared.Spotter.Init()
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return true
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end
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end
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if Heimdall_Data.config.spotter.alliance then
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if faction == "Alliance" then
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if Heimdall_Data.config.spotter.debug then
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@@ -56,7 +56,7 @@ function shared.Spotter.Init()
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return true
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end
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end
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if Heimdall_Data.config.spotter.hostile then
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if hostile then
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if Heimdall_Data.config.spotter.debug then
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@@ -65,9 +65,10 @@ function shared.Spotter.Init()
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return true
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end
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end
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if Heimdall_Data.config.spotter.debug then
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print(string.format("[%s] Using everyone setting: %s", ModuleName, tostring(Heimdall_Data.config.spotter.everyone)))
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print(string.format("[%s] Using everyone setting: %s", ModuleName,
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tostring(Heimdall_Data.config.spotter.everyone)))
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end
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return Heimdall_Data.config.spotter.everyone
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end
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@@ -78,13 +79,13 @@ function shared.Spotter.Init()
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if Heimdall_Data.config.spotter.debug then
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print(string.format("[%s] Processing spotted unit: %s", ModuleName, unit))
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end
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if not unit then return string.format("Could not find unit %s", tostring(unit)) end
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if not UnitIsPlayer(unit) then
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if not UnitIsPlayer(unit) then
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if Heimdall_Data.config.spotter.debug then
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print(string.format("[%s] Ignoring non-player unit: %s", ModuleName, unit))
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end
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return nil
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return nil
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end
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local name = UnitName(unit)
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@@ -115,13 +116,13 @@ function shared.Spotter.Init()
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if Heimdall_Data.config.spotter.debug then
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print(string.format("[%s] Player %s is %s", ModuleName, name, hostile and "hostile" or "friendly"))
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end
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local doNotify = ShouldNotify(unit, name, faction, hostile)
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if not doNotify then
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if not doNotify then
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if Heimdall_Data.config.spotter.debug then
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print(string.format("[%s] Skipping notification for %s", ModuleName, name))
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end
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return string.format("Not notifying for %s", tostring(name))
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return string.format("Not notifying for %s", tostring(name))
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end
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local hp = UnitHealth(unit)
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@@ -151,7 +152,7 @@ function shared.Spotter.Init()
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if Heimdall_Data.config.spotter.debug then
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print(string.format("[%s] Player %s coordinates: %.2f, %.2f", ModuleName, name, x * 100, y * 100))
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end
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local stinky = Heimdall_Data.config.stinkies[name] or false
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local text = string.format("I see (%s) %s/%s %s of race %s (%s) with health %s/%s at %s (%2.2f, %2.2f)",
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hostile and "Hostile" or "Friendly",
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@@ -185,18 +186,18 @@ function shared.Spotter.Init()
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if Heimdall_Data.config.spotter.debug then
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print(string.format("[%s] Event received: %s for unit: %s", ModuleName, event, unit or "target"))
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end
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if not Heimdall_Data.config.spotter.enabled then
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if not Heimdall_Data.config.spotter.enabled then
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if Heimdall_Data.config.spotter.debug then
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print(string.format("[%s] Module disabled, ignoring event", ModuleName))
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end
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return
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return
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end
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if event == "UNIT_TARGET" then
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unit = "target"
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end
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local err = NotifySpotted(unit)
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if err then
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if Heimdall_Data.config.spotter.debug then
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