Maybe generify UI a little
This commit is contained in:
@@ -7,16 +7,27 @@ local configFrame = CreateFrame("Frame", "HeimdallConfig", UIParent)
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---@diagnostic disable-next-line: missing-fields
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---@diagnostic disable-next-line: missing-fields
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shared.Config = {}
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shared.Config = {}
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function shared.Config.Init()
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function shared.Config.Init()
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---@class UIElement
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local function PutBelow(a, b)
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shared.UIElement = {
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a:SetPoint("LEFT", b, "LEFT", 0, -24)
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---@return UIElement
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end
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new = function()
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local function PutRight(a, b)
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local self = setmetatable({}, {
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a:SetPoint("LEFT", b, "LEFT", 128, 0)
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__index = shared.UIElement
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end
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})
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---@param name string
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return self
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---@param parent Frame
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---@param text string
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---@param onClick function
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local function BasicButton(name, parent, text, onClick)
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local button = CreateFrame("CheckButton", name, parent, "UICheckButtonTemplate")
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button.text = button:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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button.text:SetText(text)
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button.text:SetPoint("LEFT", button, "RIGHT", 0, 0)
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button:SetSize(24, 24)
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button:SetScript("OnClick", onClick)
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button.PutBelow = PutBelow
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button.PutRight = PutRight
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return button
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end
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end
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}
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configFrame:SetSize(256 + 256, 512)
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configFrame:SetSize(256 + 256, 512)
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configFrame:SetPoint("CENTER")
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configFrame:SetPoint("CENTER")
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@@ -76,65 +87,35 @@ function shared.Config.Init()
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spotterConfigFrame:SetBackdropColor(0, 0, 0, 0.8)
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spotterConfigFrame:SetBackdropColor(0, 0, 0, 0.8)
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spotterConfigFrame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
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spotterConfigFrame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
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local spotterEnableButton = CreateFrame("CheckButton", "HeimdallSpotterEnable", spotterConfigFrame,
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local spotterEnableButton = BasicButton("HeimdallSpotterEnable", spotterConfigFrame, "Enable Spotter", function()
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"UICheckButtonTemplate")
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spotterEnableButton.text = spotterEnableButton:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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spotterEnableButton.text:SetText("Enable Spotter")
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spotterEnableButton.text:SetPoint("LEFT", spotterEnableButton, "RIGHT", 0, 0)
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spotterEnableButton:SetSize(24, 24)
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spotterEnableButton:SetPoint("TOPLEFT", spotterConfigFrame, "TOPLEFT", 4, -4)
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spotterEnableButton:SetChecked(Heimdall_Data.config.spotter.enabled)
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spotterEnableButton:SetScript("OnClick", function()
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Heimdall_Data.config.spotter.enabled = spotterEnableButton:GetChecked()
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Heimdall_Data.config.spotter.enabled = spotterEnableButton:GetChecked()
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end)
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end)
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spotterEnableButton:SetPoint("TOPLEFT", spotterConfigFrame, "TOPLEFT", 4, -4)
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spotterEnableButton:SetChecked(Heimdall_Data.config.spotter.enabled)
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local spotterEveryoneButton = CreateFrame("CheckButton", "HeimdallSpotterEveryone", spotterConfigFrame,
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local spotterEveryoneButton = BasicButton("HeimdallSpotterEveryone", spotterConfigFrame, "Everyone", function()
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"UICheckButtonTemplate")
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spotterEveryoneButton.text = spotterEveryoneButton:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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spotterEveryoneButton.text:SetText("Everyone")
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spotterEveryoneButton.text:SetPoint("LEFT", spotterEveryoneButton, "RIGHT", 0, 0)
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spotterEveryoneButton:SetSize(24, 24)
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spotterEveryoneButton:SetPoint("LEFT", spotterEnableButton, "LEFT", 128, 0)
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spotterEveryoneButton:SetChecked(Heimdall_Data.config.spotter.everyone)
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spotterEveryoneButton:SetScript("OnClick", function()
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Heimdall_Data.config.spotter.everyone = spotterEveryoneButton:GetChecked()
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Heimdall_Data.config.spotter.everyone = spotterEveryoneButton:GetChecked()
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end)
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end)
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spotterEveryoneButton:PutRight(spotterEnableButton)
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spotterEveryoneButton:SetChecked(Heimdall_Data.config.spotter.everyone)
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local spotterHostileButton = CreateFrame("CheckButton", "HeimdallSpotterHostile", spotterConfigFrame,
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local spotterHostileButton = BasicButton("HeimdallSpotterHostile", spotterConfigFrame, "Hostile", function()
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"UICheckButtonTemplate")
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spotterHostileButton.text = spotterHostileButton:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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spotterHostileButton.text:SetText("Hostile")
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spotterHostileButton.text:SetPoint("LEFT", spotterHostileButton, "RIGHT", 0, 0)
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spotterHostileButton:SetSize(24, 24)
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spotterHostileButton:SetPoint("LEFT", spotterEnableButton, "LEFT", 0, -24)
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spotterHostileButton:SetChecked(Heimdall_Data.config.spotter.hostile)
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spotterHostileButton:SetScript("OnClick", function()
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Heimdall_Data.config.spotter.hostile = spotterHostileButton:GetChecked()
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Heimdall_Data.config.spotter.hostile = spotterHostileButton:GetChecked()
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end)
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end)
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spotterHostileButton:PutBelow(spotterEnableButton)
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spotterHostileButton:SetChecked(Heimdall_Data.config.spotter.hostile)
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local spotterAllianceButton = CreateFrame("CheckButton", "HeimdallSpotterAlliance", spotterConfigFrame,
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local spotterAllianceButton = BasicButton("HeimdallSpotterAlliance", spotterConfigFrame, "Alliance", function()
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"UICheckButtonTemplate")
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spotterAllianceButton.text = spotterAllianceButton:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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spotterAllianceButton.text:SetText("Alliance")
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spotterAllianceButton.text:SetPoint("LEFT", spotterAllianceButton, "RIGHT", 0, 0)
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spotterAllianceButton:SetSize(24, 24)
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spotterAllianceButton:SetPoint("LEFT", spotterEveryoneButton, "LEFT", 0, -24)
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spotterAllianceButton:SetChecked(Heimdall_Data.config.spotter.alliance)
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spotterAllianceButton:SetScript("OnClick", function()
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Heimdall_Data.config.spotter.alliance = spotterAllianceButton:GetChecked()
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Heimdall_Data.config.spotter.alliance = spotterAllianceButton:GetChecked()
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end)
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end)
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spotterAllianceButton:PutRight(spotterHostileButton)
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spotterAllianceButton:SetChecked(Heimdall_Data.config.spotter.alliance)
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local spotterStinkyButton = CreateFrame("CheckButton", "HeimdallSpotterStinky", spotterConfigFrame,
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local spotterStinkyButton = BasicButton("HeimdallSpotterStinky", spotterConfigFrame, "Stinky", function()
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"UICheckButtonTemplate")
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spotterStinkyButton.text = spotterStinkyButton:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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spotterStinkyButton.text:SetText("Stinky")
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spotterStinkyButton.text:SetPoint("LEFT", spotterStinkyButton, "RIGHT", 0, 0)
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spotterStinkyButton:SetSize(24, 24)
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spotterStinkyButton:SetPoint("LEFT", spotterHostileButton, "LEFT", 0, -24)
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spotterStinkyButton:SetChecked(Heimdall_Data.config.spotter.stinky)
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spotterStinkyButton:SetScript("OnClick", function()
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Heimdall_Data.config.spotter.stinky = spotterStinkyButton:GetChecked()
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Heimdall_Data.config.spotter.stinky = spotterStinkyButton:GetChecked()
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end)
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end)
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spotterStinkyButton:PutBelow(spotterHostileButton)
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spotterStinkyButton:SetChecked(Heimdall_Data.config.spotter.stinky)
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local spotterThrottleBox = CreateFrame("EditBox", "HeimdallSpotterThrottle", configFrame)
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local spotterThrottleBox = CreateFrame("EditBox", "HeimdallSpotterThrottle", configFrame)
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spotterThrottleBox.text = spotterThrottleBox:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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spotterThrottleBox.text = spotterThrottleBox:CreateFontString(nil, "OVERLAY", "GameFontNormal")
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