Maybe generify UI a little

This commit is contained in:
2025-01-03 09:55:43 +01:00
parent db7edaf802
commit f1e2f60836

View File

@@ -7,16 +7,27 @@ local configFrame = CreateFrame("Frame", "HeimdallConfig", UIParent)
---@diagnostic disable-next-line: missing-fields
shared.Config = {}
function shared.Config.Init()
---@class UIElement
shared.UIElement = {
---@return UIElement
new = function()
local self = setmetatable({}, {
__index = shared.UIElement
})
return self
end
}
local function PutBelow(a, b)
a:SetPoint("LEFT", b, "LEFT", 0, -24)
end
local function PutRight(a, b)
a:SetPoint("LEFT", b, "LEFT", 128, 0)
end
---@param name string
---@param parent Frame
---@param text string
---@param onClick function
local function BasicButton(name, parent, text, onClick)
local button = CreateFrame("CheckButton", name, parent, "UICheckButtonTemplate")
button.text = button:CreateFontString(nil, "OVERLAY", "GameFontNormal")
button.text:SetText(text)
button.text:SetPoint("LEFT", button, "RIGHT", 0, 0)
button:SetSize(24, 24)
button:SetScript("OnClick", onClick)
button.PutBelow = PutBelow
button.PutRight = PutRight
return button
end
configFrame:SetSize(256 + 256, 512)
configFrame:SetPoint("CENTER")
@@ -76,65 +87,35 @@ function shared.Config.Init()
spotterConfigFrame:SetBackdropColor(0, 0, 0, 0.8)
spotterConfigFrame:SetBackdropBorderColor(0.5, 0.5, 0.5, 1)
local spotterEnableButton = CreateFrame("CheckButton", "HeimdallSpotterEnable", spotterConfigFrame,
"UICheckButtonTemplate")
spotterEnableButton.text = spotterEnableButton:CreateFontString(nil, "OVERLAY", "GameFontNormal")
spotterEnableButton.text:SetText("Enable Spotter")
spotterEnableButton.text:SetPoint("LEFT", spotterEnableButton, "RIGHT", 0, 0)
spotterEnableButton:SetSize(24, 24)
spotterEnableButton:SetPoint("TOPLEFT", spotterConfigFrame, "TOPLEFT", 4, -4)
spotterEnableButton:SetChecked(Heimdall_Data.config.spotter.enabled)
spotterEnableButton:SetScript("OnClick", function()
local spotterEnableButton = BasicButton("HeimdallSpotterEnable", spotterConfigFrame, "Enable Spotter", function()
Heimdall_Data.config.spotter.enabled = spotterEnableButton:GetChecked()
end)
spotterEnableButton:SetPoint("TOPLEFT", spotterConfigFrame, "TOPLEFT", 4, -4)
spotterEnableButton:SetChecked(Heimdall_Data.config.spotter.enabled)
local spotterEveryoneButton = CreateFrame("CheckButton", "HeimdallSpotterEveryone", spotterConfigFrame,
"UICheckButtonTemplate")
spotterEveryoneButton.text = spotterEveryoneButton:CreateFontString(nil, "OVERLAY", "GameFontNormal")
spotterEveryoneButton.text:SetText("Everyone")
spotterEveryoneButton.text:SetPoint("LEFT", spotterEveryoneButton, "RIGHT", 0, 0)
spotterEveryoneButton:SetSize(24, 24)
spotterEveryoneButton:SetPoint("LEFT", spotterEnableButton, "LEFT", 128, 0)
spotterEveryoneButton:SetChecked(Heimdall_Data.config.spotter.everyone)
spotterEveryoneButton:SetScript("OnClick", function()
local spotterEveryoneButton = BasicButton("HeimdallSpotterEveryone", spotterConfigFrame, "Everyone", function()
Heimdall_Data.config.spotter.everyone = spotterEveryoneButton:GetChecked()
end)
spotterEveryoneButton:PutRight(spotterEnableButton)
spotterEveryoneButton:SetChecked(Heimdall_Data.config.spotter.everyone)
local spotterHostileButton = CreateFrame("CheckButton", "HeimdallSpotterHostile", spotterConfigFrame,
"UICheckButtonTemplate")
spotterHostileButton.text = spotterHostileButton:CreateFontString(nil, "OVERLAY", "GameFontNormal")
spotterHostileButton.text:SetText("Hostile")
spotterHostileButton.text:SetPoint("LEFT", spotterHostileButton, "RIGHT", 0, 0)
spotterHostileButton:SetSize(24, 24)
spotterHostileButton:SetPoint("LEFT", spotterEnableButton, "LEFT", 0, -24)
spotterHostileButton:SetChecked(Heimdall_Data.config.spotter.hostile)
spotterHostileButton:SetScript("OnClick", function()
local spotterHostileButton = BasicButton("HeimdallSpotterHostile", spotterConfigFrame, "Hostile", function()
Heimdall_Data.config.spotter.hostile = spotterHostileButton:GetChecked()
end)
spotterHostileButton:PutBelow(spotterEnableButton)
spotterHostileButton:SetChecked(Heimdall_Data.config.spotter.hostile)
local spotterAllianceButton = CreateFrame("CheckButton", "HeimdallSpotterAlliance", spotterConfigFrame,
"UICheckButtonTemplate")
spotterAllianceButton.text = spotterAllianceButton:CreateFontString(nil, "OVERLAY", "GameFontNormal")
spotterAllianceButton.text:SetText("Alliance")
spotterAllianceButton.text:SetPoint("LEFT", spotterAllianceButton, "RIGHT", 0, 0)
spotterAllianceButton:SetSize(24, 24)
spotterAllianceButton:SetPoint("LEFT", spotterEveryoneButton, "LEFT", 0, -24)
spotterAllianceButton:SetChecked(Heimdall_Data.config.spotter.alliance)
spotterAllianceButton:SetScript("OnClick", function()
local spotterAllianceButton = BasicButton("HeimdallSpotterAlliance", spotterConfigFrame, "Alliance", function()
Heimdall_Data.config.spotter.alliance = spotterAllianceButton:GetChecked()
end)
spotterAllianceButton:PutRight(spotterHostileButton)
spotterAllianceButton:SetChecked(Heimdall_Data.config.spotter.alliance)
local spotterStinkyButton = CreateFrame("CheckButton", "HeimdallSpotterStinky", spotterConfigFrame,
"UICheckButtonTemplate")
spotterStinkyButton.text = spotterStinkyButton:CreateFontString(nil, "OVERLAY", "GameFontNormal")
spotterStinkyButton.text:SetText("Stinky")
spotterStinkyButton.text:SetPoint("LEFT", spotterStinkyButton, "RIGHT", 0, 0)
spotterStinkyButton:SetSize(24, 24)
spotterStinkyButton:SetPoint("LEFT", spotterHostileButton, "LEFT", 0, -24)
spotterStinkyButton:SetChecked(Heimdall_Data.config.spotter.stinky)
spotterStinkyButton:SetScript("OnClick", function()
local spotterStinkyButton = BasicButton("HeimdallSpotterStinky", spotterConfigFrame, "Stinky", function()
Heimdall_Data.config.spotter.stinky = spotterStinkyButton:GetChecked()
end)
spotterStinkyButton:PutBelow(spotterHostileButton)
spotterStinkyButton:SetChecked(Heimdall_Data.config.spotter.stinky)
local spotterThrottleBox = CreateFrame("EditBox", "HeimdallSpotterThrottle", configFrame)
spotterThrottleBox.text = spotterThrottleBox:CreateFontString(nil, "OVERLAY", "GameFontNormal")