Remove notifications
I'm done with this shit
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@@ -171,12 +171,7 @@ local function init()
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"Растафаркрай",
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"Растафаркрай",
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"Frosstmorn",
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"Frosstmorn",
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"Pulsjkee",
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"Pulsjkee",
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"Paskoo",
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"Paskoo"
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"Totleta",
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"Healleta",
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"Deathleta",
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"Shootleta",
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"Stableta"
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}),
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}),
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stinkies = data.GetOrDefault(Heimdall_Data, { "config", "stinkies" }, {
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stinkies = data.GetOrDefault(Heimdall_Data, { "config", "stinkies" }, {
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["Ahhahahh"] = true,
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["Ahhahahh"] = true,
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@@ -291,9 +291,9 @@ function data.Whoer.Init()
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local stinky = data.config.stinkies[name]
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local stinky = data.config.stinkies[name]
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if stinky then
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if stinky then
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player.stinky = true
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player.stinky = true
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PlaySoundFile("Interface\\Sounds\\Domination.ogg", "Master")
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--PlaySoundFile("Interface\\Sounds\\Domination.ogg", "Master")
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else
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else
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PlaySoundFile("Interface\\Sounds\\Cloak.ogg", "Master")
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--PlaySoundFile("Interface\\Sounds\\Cloak.ogg", "Master")
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end
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end
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local err = Notify(player)
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local err = Notify(player)
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@@ -332,7 +332,7 @@ function data.Whoer.Init()
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for name, player in pairs(HeimdallStinkies) do
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for name, player in pairs(HeimdallStinkies) do
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if player.lastSeenInternal + data.config.who.ttl < GetTime() then
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if player.lastSeenInternal + data.config.who.ttl < GetTime() then
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NotifyGone(player)
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NotifyGone(player)
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PlaySoundFile("Interface\\Sounds\\Uncloak.ogg", "Master")
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--PlaySoundFile("Interface\\Sounds\\Uncloak.ogg", "Master")
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HeimdallStinkies[name] = nil
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HeimdallStinkies[name] = nil
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end
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end
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end
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end
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