local _, shared = ... ---@cast shared HeimdallShared local ModuleName = "BonkDetector" ---@diagnostic disable-next-line: missing-fields shared.BonkDetector = {} function shared.BonkDetector.Init() ---@type table local lastReportTime = {} local frame = CreateFrame("Frame") frame:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") frame:SetScript("OnEvent", function(self, event, ...) -- if Heimdall_Data.config.bonkDetector.debug then -- print(string.format("[%s] Combat log event received", ModuleName)) -- end if not Heimdall_Data.config.bonkDetector.enabled then -- if Heimdall_Data.config.bonkDetector.debug then -- print(string.format("[%s] Module disabled, ignoring combat event", ModuleName)) -- end return end local subevent = select(2, ...) if not subevent:find("_DAMAGE") then if Heimdall_Data.config.bonkDetector.debug then print(string.format("[%s] Not a damage event, ignoring: %s", ModuleName, subevent)) end return end ---@type string|nil, string, string, string, string local err, source, sourceGUID, destination, destinationGUID source, err = CLEUParser.GetSourceName(...) if err then if Heimdall_Data.config.bonkDetector.debug then print(string.format("[%s] Error getting source name: %s", ModuleName, err)) end return end sourceGUID, err = CLEUParser.GetSourceGUID(...) if err then if Heimdall_Data.config.bonkDetector.debug then print(string.format("[%s] Error getting source GUID: %s", ModuleName, err)) end return end if not string.find(sourceGUID, "Player") then if Heimdall_Data.config.bonkDetector.debug then print(string.format("[%s] Source %s is not a player, nothing to do", ModuleName, source)) end return end destination, err = CLEUParser.GetDestName(...) if err then if Heimdall_Data.config.bonkDetector.debug then print(string.format("[%s] Error getting destination name: %s", ModuleName, err)) end return end destinationGUID, err = CLEUParser.GetDestGUID(...) if err then if Heimdall_Data.config.bonkDetector.debug then print(string.format("[%s] Error getting destination GUID: %s", ModuleName, err)) end return end if not string.find(destinationGUID, "Player") then if Heimdall_Data.config.bonkDetector.debug then print(string.format("[%s] Destination %s is not a player, nothing to do", ModuleName, destination)) end return end if source == destination then if Heimdall_Data.config.bonkDetector.debug then print(string.format("[%s] Source and destination are the same, ignoring event", ModuleName)) end return end local currentTime = GetTime() local throttle = Heimdall_Data.config.bonkDetector.throttle if lastReportTime[source] and (currentTime - lastReportTime[source]) < throttle then if Heimdall_Data.config.bonkDetector.debug then local timeLeft = throttle - (currentTime - lastReportTime[source]) print( string.format( "[%s] Damage report throttled for %s (%.1f seconds remaining)", ModuleName, source, timeLeft ) ) end return end lastReportTime[source] = currentTime if Heimdall_Data.config.bonkDetector.debug then print( string.format( "[%s] Processing damage event - Source: %s, Target: %s, Type: %s", ModuleName, source, destination, subevent ) ) end for _, channel in pairs(Heimdall_Data.config.bonkDetector.channels) do local locale = shared.GetLocaleForChannel(channel) local msg = string.format(shared._L("bonkDetected", locale), source, destination, subevent) ---@type Message local message = { channel = "C", data = channel, message = msg, } if Heimdall_Data.config.bonkDetector.debug then print(string.format("[%s] Queuing bonk detector message", ModuleName)) shared.dump(message) end table.insert(shared.messenger.queue, message) end end) print("[Heimdall] BonkDetector loaded") end