local addonname, shared = ... ---@cast shared HeimdallShared ---@cast addonname string local ModuleName = "Spotter" ---@diagnostic disable-next-line: missing-fields shared.Spotter = {} function shared.Spotter.Init() local function FormatHP(hp) if hp > 1e9 then return string.format("%.1fB", hp / 1e9) elseif hp > 1e6 then return string.format("%.1fM", hp / 1e6) elseif hp > 1e3 then return string.format("%.1fK", hp / 1e3) else return hp end end ---@type table local throttleTable = {} ---@param unit string ---@param name string ---@param faction string ---@param hostile boolean ---@return boolean ---@return string? error local function ShouldNotify(unit, name, faction, hostile) if Heimdall_Data.config.spotter.debug then print(string.format("[%s] Checking notification criteria for %s (%s)", ModuleName, name, faction)) end if Heimdall_Data.config.agents[name] then if Heimdall_Data.config.spotter.debug then print(string.format("[%s] Skipping agent: %s", ModuleName, name)) end return false end if Heimdall_Data.config.spotter.stinky then if Heimdall_Data.config.stinkies[name] then if Heimdall_Data.config.spotter.debug then print(string.format("[%s] Notifying - Found stinky: %s", ModuleName, name)) end return true end end if Heimdall_Data.config.spotter.alliance then if faction == "Alliance" then if Heimdall_Data.config.spotter.debug then print(string.format("[%s] Notifying - Found Alliance player: %s", ModuleName, name)) end return true end end if Heimdall_Data.config.spotter.hostile then if hostile then if Heimdall_Data.config.spotter.debug then print(string.format("[%s] Notifying - Found hostile player: %s", ModuleName, name)) end return true end end if Heimdall_Data.config.spotter.debug then print(string.format("[%s] Using everyone setting: %s", ModuleName, tostring(Heimdall_Data.config.spotter.everyone))) end return Heimdall_Data.config.spotter.everyone end ---@param unit string ---@return string? local function NotifySpotted(unit) if Heimdall_Data.config.spotter.debug then print(string.format("[%s] Processing spotted unit: %s", ModuleName, unit)) end if not unit then return string.format("Could not find unit %s", tostring(unit)) end if not UnitIsPlayer(unit) then if Heimdall_Data.config.spotter.debug then print(string.format("[%s] Ignoring non-player unit: %s", ModuleName, unit)) end return nil end local name = UnitName(unit) if not name then return string.format("Could not find name for unit %s", tostring(unit)) end if Heimdall_Data.config.spotter.debug then print(string.format("[%s] Processing player: %s", ModuleName, name)) end local time = GetTime() if throttleTable[name] and time - throttleTable[name] < Heimdall_Data.config.spotter.throttleTime then if Heimdall_Data.config.spotter.debug then local remainingTime = Heimdall_Data.config.spotter.throttleTime - (time - throttleTable[name]) print(string.format("[%s] Player %s throttled for %.1f more seconds", ModuleName, name, remainingTime)) end return string.format("Throttled %s", tostring(name)) end throttleTable[name] = time local race = UnitRace(unit) if not race then return string.format("Could not find race for unit %s", tostring(unit)) end local faction = shared.raceMap[race] if not faction then return string.format("Could not find faction for race %s", tostring(race)) end if Heimdall_Data.config.spotter.debug then print(string.format("[%s] Player %s is %s (%s)", ModuleName, name, race, faction)) end local hostile = UnitCanAttack("player", unit) if Heimdall_Data.config.spotter.debug then print(string.format("[%s] Player %s is %s", ModuleName, name, hostile and "hostile" or "friendly")) end local doNotify = ShouldNotify(unit, name, faction, hostile) if not doNotify then if Heimdall_Data.config.spotter.debug then print(string.format("[%s] Skipping notification for %s", ModuleName, name)) end return string.format("Not notifying for %s", tostring(name)) end local hp = UnitHealth(unit) if not hp then return string.format("Could not find hp for unit %s", tostring(unit)) end local maxHp = UnitHealthMax(unit) if not maxHp then return string.format("Could not find maxHp for unit %s", tostring(unit)) end if Heimdall_Data.config.spotter.debug then print(string.format("[%s] Player %s health: %s/%s", ModuleName, name, FormatHP(hp), FormatHP(maxHp))) end local class = UnitClass(unit) if not class then return string.format("Could not find class for unit %s", tostring(unit)) end local location = Heimdall_Data.config.spotter.zoneOverride if not location or location == "" then local zone = GetZoneText() if not zone then return string.format("Could not find zone for unit %s", tostring(unit)) end local subzone = GetSubZoneText() if not subzone then subzone = "" end if Heimdall_Data.config.spotter.debug then print(string.format("[%s] Player %s location: %s (%s)", ModuleName, name, zone, subzone)) end location = string.format("%s (%s)", zone, subzone) end local x, y = GetPlayerMapPosition("player") if Heimdall_Data.config.spotter.debug then print(string.format("[%s] Player %s coordinates: %.2f, %.2f", ModuleName, name, x * 100, y * 100)) end local stinky = Heimdall_Data.config.stinkies[name] or false SetMapToCurrentZone() SetMapByID(GetCurrentMapAreaID()) local text = string.format(shared.L.en.spotterSpotted, hostile and shared.L.en.tidbits.hostile or shared.L.en.tidbits.friendly, name, class, stinky and string.format("(%s)", "!!!!") or "", race, faction, string.gsub(FormatHP(hp), "M", "kk"), string.gsub(FormatHP(maxHp), "M", "kk"), location, tostring(GetCurrentMapAreaID()), x * 100, y * 100) if Heimdall_Data.config.spotter.debug then print(string.format("[%s] Sending notification: %s", ModuleName, text)) end ---@type Message local msg = { channel = "CHANNEL", data = Heimdall_Data.config.spotter.notifyChannel, message = text } table.insert(shared.messenger.queue, msg) local ruClass = shared.L.ru.classes[class] if not ruClass then print(string.format("[%s] Class %s not found in ru.classes", ModuleName, class)) end local ruRace = shared.L.ru.races[race] if not ruRace then print(string.format("[%s] Race %s not found in ru.races", ModuleName, race)) end local ruFaction = shared.L.ru.factions[faction] if not ruFaction then print(string.format("[%s] Faction %s not found in ru.factions", ModuleName, faction)) end local zone, subzone = GetZoneText(), GetSubZoneText() local ruZone = shared.L.ru.zones[zone] if not ruZone then print(string.format("[%s] Zone %s not found in ru.zones", ModuleName, zone)) end local ruSubzone = shared.L.ru.zones[subzone] if not ruSubzone then print(string.format("[%s] Subzone %s not found in ru.zones", ModuleName, subzone)) end text = string.format(shared.L.ru.spotterSpotted, hostile and shared.L.ru.tidbits.hostile or shared.L.ru.tidbits.friendly, name, ruClass or class, stinky and string.format("(%s)", "!!!!") or "", ruRace or race, ruFaction or faction, FormatHP(hp), FormatHP(maxHp), string.format("%s (%s)", ruZone or zone, ruSubzone or subzone), tostring(GetCurrentMapAreaID()), x * 100, y * 100) if Heimdall_Data.config.spotter.debug then print(string.format("[%s] Sending notification: %s", ModuleName, text)) end ---@type Message msg = { channel = "CHANNEL", data = Heimdall_Data.config.spotter.notifyChannel .. "ru", message = text } table.insert(shared.messenger.queue, msg) end local frame = CreateFrame("Frame") frame:RegisterEvent("NAME_PLATE_UNIT_ADDED") frame:RegisterEvent("UNIT_TARGET") frame:SetScript("OnEvent", function(self, event, unit) if Heimdall_Data.config.spotter.debug then print(string.format("[%s] Event received: %s for unit: %s", ModuleName, event, unit or "target")) end if not Heimdall_Data.config.spotter.enabled then if Heimdall_Data.config.spotter.debug then print(string.format("[%s] Module disabled, ignoring event", ModuleName)) end return end if event == "UNIT_TARGET" then unit = "target" end local err = NotifySpotted(unit) if err then if Heimdall_Data.config.spotter.debug then print(string.format("[%s] Error processing unit %s: %s", ModuleName, unit, err)) end end end) if Heimdall_Data.config.spotter.debug then print(string.format("[%s] Module initialized", ModuleName)) end print("[Heimdall] Spotter loaded") end