local addonname, shared = ... ---@cast shared HeimdallShared ---@cast addonname string ---@diagnostic disable-next-line: missing-fields shared.CombatAlerter = {} function shared.CombatAlerter.Init() local alerted = {} local combatAlerterFrame = CreateFrame("Frame") combatAlerterFrame:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED") combatAlerterFrame:SetScript("OnEvent", function(self, event, ...) if not Heimdall_Data.config.combatAlerter.enabled then return end local destination, err = CLEUParser.GetDestName(...) if err then return end if destination ~= UnitName("player") then return end local source, err = CLEUParser.GetSourceName(...) if err then source = "unknown" end if shared.stinkyTracker.stinkies and shared.stinkyTracker.stinkies[source] then if alerted[source] then return end alerted[source] = true local x, y = GetPlayerMapPosition("player") ---@type Message local msg = { channel = "CHANNEL", data = Heimdall_Data.config.combatAlerter.masterChannel, message = string.format("%s is attacking me in %s(%s) at %2.2f,%2.2f ", source, GetZoneText(), GetSubZoneText(), x * 100, y * 100 ), } table.insert(shared.messenger.queue, msg) end end) local combatTriggerFrame = CreateFrame("Frame") combatTriggerFrame:RegisterEvent("PLAYER_REGEN_DISABLED") combatTriggerFrame:RegisterEvent("PLAYER_REGEN_ENABLED") -- We want to only alert once per target per combat encounter -- Even a small throttle would probably spam too much here -- ....but maybe we can call it a 120 second throttle or something? -- We will see combatTriggerFrame:SetScript("OnEvent", function(self, event, ...) alerted = {} end) print("Heimdall - CombatAlerter loaded") end