Files
wow-Heimdall/Heimdall.lua

176 lines
4.5 KiB
Lua

local _, data = ...
---@cast data HeimdallData
---@class Heimdall_Data
---@field who { data: table<string, Player> }
if not Heimdall_Data then Heimdall_Data = {} end
-- We don't care about these persisting
-- Actually we don't want some of them to persist
-- For those we DO we use (global) Heimdall_Data
---@class HeimdallData
---@field config HeimdallConfig
---@field raceMap table<string, string>
---@field classColors table<string, string>
---@field stinkies table<string, Player>
---@field messenger HeimdallMessengerData
---@field who HeimdallWhoData
---@field dumpTable fun(table: any, depth?: number): nil
---@field utf8len fun(input: string): number
---@field padString fun(input: string, targetLength: number, left?: boolean): string
--- Config ---
---@class HeimdallConfig
---@field spotter HeimdallSpotterConfig
---@field who HeimdallWhoConfig
---@field messenger HeimdallMessengerConfig
---@class HeimdallSpotterConfig
---@field enabled boolean
---@field everyone boolean
---@field hostile boolean
---@field alliance boolean
---@field stinky boolean
---@field notifyChannel string
---@field zoneOverride string?
---@field throttleTime number
---@class HeimdallWhoConfig
---@field enabled boolean
---@field ignored table<string, boolean>
---@field notifyChannel string
---@field zoneNotifyFor table<string, boolean>
---@field ttl number
---@class HeimdallMessengerConfig
---@field enabled boolean
--- Data ---
---@class HeimdallMessengerData
---@field queue table<string, Message>
---@field ticker number?
---@class HeimdallWhoData
---@field updateTicker number?
---@field whoTicker number?
---@field ignored table<string, boolean>
data.messenger = {
queue = {}
}
data.config = {
spotter = {
enabled = true,
everyone = false,
hostile = true,
alliance = false,
stinky = false,
notifyChannel = "Foobar",
zoneOverride = nil,
throttleTime = 1
},
who = {
enabled = true,
ignored = {},
notifyChannel = "Foobar",
ttl = 10,
zoneNotifyFor = {
["Orgrimmar"] = true,
["Thunder Bluff"] = true,
["Undercity"] = true,
["Durotar"] = true,
["Echo Isles"] = true,
["Valley of Trials"] = true,
}
},
messenger = {
enabled = true
}
}
data.raceMap = {
["Orc"] = "Horde",
["Undead"] = "Horde",
["Tauren"] = "Horde",
["Troll"] = "Horde",
["Blood Elf"] = "Horde",
["Goblin"] = "Horde",
["Human"] = "Alliance",
["Dwarf"] = "Alliance",
["Night Elf"] = "Alliance",
["Gnome"] = "Alliance",
["Draenei"] = "Alliance",
["Worgen"] = "Alliance",
["Vulpera"] = "Horde",
["Nightborne"] = "Horde",
["Zandalari Troll"] = "Horde",
["Kul Tiran"] = "Alliance",
["Dark Iron Dwarf"] = "Alliance",
["Void Elf"] = "Alliance",
["Lightforged Draenei"] = "Alliance",
["Mechagnome"] = "Alliance",
["Mag'har Orc"] = "Horde"
}
---@type table<string, string>
data.classColors = {
["Warrior"] = "C69B6D",
["Paladin"] = "F48CBA",
["Hunter"] = "AAD372",
["Rogue"] = "FFF468",
["Priest"] = "FFFFFF",
["Death Knight"] = "C41E3A",
["Shaman"] = "0070DD",
["Mage"] = "3FC7EB",
["Warlock"] = "8788EE",
["Monk"] = "00FF98",
["Druid"] = "FF7C0A",
["Demon Hunter"] = "A330C9"
}
data.stinkies = {}
---@param input string
---@return number
data.utf8len = function(input)
if not input then
return 0
end
local len = 0
local i = 1
local n = #input
while i <= n do
local c = input:byte(i)
if c >= 0 and c <= 127 then
i = i + 1
elseif c >= 194 and c <= 223 then
i = i + 2
elseif c >= 224 and c <= 239 then
i = i + 3
elseif c >= 240 and c <= 244 then
i = i + 4
else
i = i + 1
end
len = len + 1
end
return len
end
---@param input string
---@param targetLength number
---@param left boolean
---@return string
data.padString = function(input, targetLength, left)
left = left or false
local len = data.utf8len(input)
if len < targetLength then
if left then
input = input .. string.rep(" ", targetLength - len)
else
input = string.rep(" ", targetLength - len) .. input
end
end
return input
end